MOVETYPE_NONE - Never moves MOVETYPE_WALK - Player only - moving on the ground MOVETYPE_STEP - Gravity, special edge handling -- monsters use this MOVETYPE_FLY - No gravity, but still collides with stuff MOVETYPE_TOSS - Gravity/Collisions MOVETYPE_PUSH - No clip to world, push and crush MOVETYPE_NOCLIP - No gravity, no collisions, still do velocity/avelocity MOVETYPE_FLYMISSILE - Extra size to monsters MOVETYPE_BOUNCE - Just like Toss, but reflect velocity when contacting surfaces MOVETYPE_BOUNCEMISSILE - Bounce w/o gravity MOVETYPE_FOLLOW - Track movement of aiment MOVETYPE_PUSHSTEP - BSP model that needs physics/world collisions (uses nearest hull for world collision)