set #lpc 200 set %lootbag QNERKMD set %lootgold #true set %rares JKH_RJG_SJG_FJG_MWL_NSH_ALH set %jewel cwl_ijg_lwl_ujg_ set %gold POF SET %shield LIK_MIK_CLK_AIK_CIK_LYD_GIK_NIK_ZHK_HLK_BLK_FIK_BIK_OIK_ set %weapon fuo_atf_npo_jph_tsf_nmh_vrh_jtf_soh_bph +_lsf_bsf_nsf_zrf_rmh_lph_uoh_hsf_zto_buo_xth_opo_cuo +_xrh_guo_mtf_rrh_vth_ysf_buh_auo_trh_zth_woh_usf_lmh +_qpo_ppo_ set %armor gsh_osh_fik_gik_cik_nik_aik_mik_hlk_clk +_czh_jwi_gzh_ewi_bwi_jjn_vvi_wvi_xvi_yvi_iwi_hwi_kwi +_xvl_vjn_fci_jkh_njl_kkh_hkh_vkh_qkh_alh_xkh_ykh_mlh +_llh_qsk_ysk_atk_usk_osk_ssk_yph_vph_bqh_cqh_pph_ylh +_ set %all %jewel , %gold , %weapon , %armor Main: wait 1 finditem %all C_ if #findid = x goto main if #conttype <> YFM goto main Rares: Finditem %rares C_ if #findid <> x { if #findbagid = #backpackid || #findbagid = #charid || #findbagid = %lootbag { ignoreitem #findid goto rares } gosub loot goto rares } Jewel: Finditem %jewel C_ if #findid <> x { if #findbagid = #backpackid || #findbagid = #charid || #findbagid = %lootbag { ignoreitem #findid goto jewel } gosub loot goto jewel } armor: Finditem %armor C_ if #findid <> x { if #findbagid = #backpackid || #findbagid = #charid || #findbagid = %lootbag { ignoreitem #findid goto armor } if #findtype in %armor Gosub armoreval #findid if %value > 1 gosub loot if %value < 1 ignoreitem #Findid goto armor } weapon: Finditem %weapon C_ if #findid <> x { if #findbagid = #backpackid || #findbagid = #charid || #findbagid = %lootbag { ignoreitem #findid goto weapon } if #findtype in %weapon Gosub weapeval #findid if %value > 1 gosub loot if %value < 1 ignoreitem #Findid goto weapon } shield: Finditem %shield C_ if #findid <> x { if #findbagid = #backpackid || #findbagid = #charid || #findbagid = %lootbag { ignoreitem #findid goto weapon } if #findtype in %shield Gosub shieldeval #findid if %value > 1 gosub loot if %value < 1 ignoreitem #Findid goto weapon } gold: if %lootgold = #true { finditem %gold C_ if #findbagid = #backpackid || #findbagid = #charid || #findbagid = %lootbag { ignoreitem #findid goto gold } if #findid <> x gosub loot } event exmsg #charid 3 70 corpse looted wait 1 goto main Sub Loot event exmsg #charid 3 60 Looting #findtype exevent drag #findid #findstack exevent dropc %lootbag exevent dropc %lootbag return sub property str pos #property %3 str del #property 1 #strres set %return #strres str pos %return $ if #strres > 1 str del %return #strres 900 set %return #strres str len %return set %strlen #strres set %number1 1 str del %number1 1 1 set %number1 #strres set %number2 1 str del %number2 1 1 set %number2 #strres set %numb 1 for %i 1 %strlen { str mid %return %i 1 if ! ( #strres < 1 || #strres > 0 ) 3 if %number1 > 0 2 set %numb 2 goto skip if ( #strres < 1 || #strres > 0 ) set %number . %numb %number . %numb , #strres skip: } return sub armoreval set %value 0 finditem %1 event property #findid ;----------------------------------------------------------------------- ;-------------------------------RESIST & LRC-------------------- ;----------------------------------------------------------------------- top: gosub start #findid anata wa baka physical fire cold poison energy sub start set %totresist 0 for %c 5 9 { set %number1 0 set %Targresist % . %c , #spc , resist if %Targresist in #property gosub resProperty %1 number %Targresist set %totresist %totresist + %number1 } set %resValue %totresist * 10 / 45 if %resvalue > 10 set %value %value + %resvalue ;-------------LRC--------------------- set %number1 0 set %LRC lower , #spc , reagent if lower , #spc , reagent in #property gosub resProperty %1 number %lrc if %number1 > 10 2 set %lrcval %number1 * 10 / 12 set %value %value + %lrcval sub resProperty str pos #property %3 set #strres #strres + 4 str del #property 1 #strres set %return #strres str pos %return $ if #strres > 1 set #strres #strres - 1 str del %return #strres 900 set %return #strres str len %return set #strres #strres - 2 str del %return 1 #strres set %number1 #strres return ;------------------------------------------------------------- ;-------------------END RESIST------------------------ ;------------------------------------------------------------- ;-------------------LUCK------------------------------------- set %number1 0 if luck in #property gosub property %1 hi luck if %number1 > 55 set %value %number1 / 4 + %value ;----------------END LUCK------------------------------- return Sub weapeval set %value 0 finditem %1 event property #findid ;<<<<<<<<<<<<<<<<<<<<< ;----------------------------------------------------------------------- ;-------------------------------Damage & speed-------------------- ;----------------------------------------------------------------------- top: set %damage damage , #spc , increase if %damage in #property gosub property %1 hi %damage if %number1 > 35 set %value %number1 * 10 / 30 + %value set %number1 0 ;-------------speed------------------------------------ set %speed speed , #spc , increase if %speed in #property gosub property %1 hi %speed if %number1 > 24 set %value %number1 * 10 / 20 + %value ;------------------------------------------------------------- ;-------------------END damage & speed----------- ;------------------------------------------------------------- ;-------------------LUCK---------------------------------- set %number1 0 if luck in #property gosub property %1 hi luck if %number1 > 60 set %value %number1 / 4 + %value ;----------------END LUCK------------------------------- ;----------------SLAYER----------------------------------- if slayer in #property set %value %value + 10 ;-------------------hit chance weapons----------- set %number1 0 if harm in #property gosub property %1 hi harm if %number1 > 30 set %value 20 set %number1 0 if fireball in #property gosub property %1 hi fireball if %number1 > 30 set %value 20 set %number1 0 if lightning in #property gosub property %1 hi lightning if %number1 > 30 set %value 20 set %number1 0 set %magicarrow magic, _ , arrow if %magicarrow in #property gosub property %1 hi %magicarrow if %number1 > 30 set %value 20 set %number1 0 if Channeling in #property && Faster notin #property set %value 20 set %number1 0 set %magicarrow mana , _ , leech if %magicarrow in #property gosub property %1 hi %magicarrow if %number1 > 30 set %value 20 set %number1 0 set %magicarrow life , _ , leech if %magicarrow in #property gosub property %1 hi %magicarrow if %number1 > 30 set %value 20 return sub shieldeval finditem %1 event property #findid set %number1 0 if Channeling in #property && Faster notin #property set %value 20 ;----------------------------------------------------------------------- ;---------------------DEF & HIT INCREASE-------------------- ;----------------------------------------------------------------------- ;-------------DEF--------------------- set %number1 0 set %def Defense , #spc , chance if %def in #property gosub resProperty %1 number %def if %number1 > 9 set %value 10 ;---------HIT-------------------- set %number1 0 set %hit hit , #spc , chance if %hit in #property gosub resProperty %1 number %hit if %number1 > 9 set %value 10 sub resProperty str pos #property %3 set #strres #strres + 4 str del #property 1 #strres set %return #strres str pos %return $ if #strres > 1 set #strres #strres - 1 str del %return #strres 900 set %return #strres str len %return set #strres #strres - 2 str del %return 1 #strres set %number1 #strres return