var %att = $gettok($hget($sockname,attack),2,32), %def = $gettok($hget($sockname,defence),2,32), $& %str = $gettok($hget($sockname,strength),2,32), %hp = $gettok($hget($sockname,hitpoints),2,32), $& %rng = $gettok($hget($sockname,ranged),2,32), %pray = $gettok($hget($sockname,prayer),2,32), $& %magic = $gettok($hget($sockname,magic),2,32) var %combat = $cmb(%att,%def,%str,%hp,%rng,%pray,%magic) var %temp = $abs($calc($int($calc($gettok(%combat,1,32) +1)) - $gettok(%combat,1,32))), $& %a.lvl = $ceil($calc(%temp / .32707)), %s.lvl = $ceil($calc(%temp / .324)), $& %d.lvl = $ceil($calc(%temp / .25)), $& %m.lvl = $ceil($calc(%temp / .487)), $& %r.lvl = $ceil($calc(%temp / .487)), $& %p.lvl = $ceil($calc(%temp / .124)) if ($gettok(%combat,2,32) == Magic Based) var %lvl.base = Magic: %m.lvl elseif ($gettok(%combat,2,32) == Ranged Based) var %lvl.base = Ranged: %r.lvl else var %lvl.base = $c1(Att:) $c2(%a.lvl) $c1(Str:) $c2(%s.lvl)