var %att = attack level, %def = defence level, $& %str = strength level, %hp = hitpoints level, $& %rng = ranged level, %pray = prayer level, $& %magic =magic level var %combat = $cmb(%att,%def,%str,%hp,%rng,%pray,%magic) var %temp = $abs($calc($int($calc($gettok(%combat,1,32) +1)) - $gettok(%combat,1,32))), $& %a.lvl = $ceil($calc(%temp / .32707)), %s.lvl = $ceil($calc(%temp / .324)), $& %d.lvl = $ceil($calc(%temp / .25)), $& %m.lvl = $ceil($calc(%temp / .487)), $& %r.lvl = $ceil($calc(%temp / .487)), $& %p.lvl = $ceil($calc(%temp / .124)) if (combat style == Magic Based) var %lvl.base = Magic: %m.lvl elseif (combat style == Ranged Based) var %lvl.base = Ranged: %r.lvl else var %lvl.base = $c1(Att:) $c2(%a.lvl) $c1(Str:) $c2(%s.lvl) ;line above contains lvls for next combat lvl;