displayTime = 0; timerCount = function () { displayTime++; if (displayTime == 10) { clearInterval(timer); displayTime = 0; laserGun.gotoAndStop (1); } }; var timer:Number = setInterval(timerCount, 100); laserGun.onEnterFrame = function() { myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); myDegrees = Math.round((myRadians*180/Math.PI)); this._rotation = myDegrees+90; }; onMouseDown = function () { timer++; setInterval(timerCount, 10); laserGun.gotoAndStop(2); };