on *:TEXT:!dm:#:{ if (%dmstart) && (!%dmrun) { if ($nick == %dmp1) { .notice $nick You may not fight yourself. /halt } /unset %dmstart .msg $chan *** 1[ Dm ]1 4 $nick Has joined The dm against %dmp1 /set %dmp2 $nick .msg $chan *** [ Dm ] The fighters in this DM are %dmp1 and %dmp2  .msg $chan Both fighters will recieve 20 sharks which heal 20 and start with the maximum of 99 HP /unset %dmstart /set %dmp2 $nick /set %dmrun 1 /set %hp [ $+ [ %dmp1 ] ] 99 /set %hp [ $+ [ %dmp2 ] ] 99 /set %food [ $+ [ %dmp1 ] ] 20 /set %food [ $+ [ %dmp2 ] ] 20 /set %spec [ $+ [ %dmp1 ] ] 100 /set %spec [ $+ [ %dmp2 ] ] 100 /set %firstp $rand(1,2) if (%firstp == 1) { /set %turn %dmp1 .msg $chan  %dmp1 gets the first attack!  /unset %firstp } if (%firstp == 2) { /set %turn %dmp2 .msg $chan  %dmp2 gets the first attack!  /unset %firstp } } elseif (!%dmrun) { .msg $chan *** [ Dm ] $nick Has initiated a DM! Type !dm to fight them.  /set %dmp1 $nick /set %dmstart 1 /set %dmchan $chan /.timerDm 1 30 unsetdm } else { .notice $nick Sorry, there is already a Dm running, please wait for that one to end. } if (%dmrun) { /.timerdm off } } on *:TEXT:!stopdm:#:{ if ($nick == %dmp1) || ($nick == %dmp2) || ($nick isop %dmchan) || ($nick == Sarah) || ($nick == Ferrari27) { if (%dmstart) { .msg $chan *** [ Dm ] The Dm invitation has been closed by $nick $+ . } elseif (%dmrun) { .msg $chan *** [ Dm ] The Dm between %dmp1 and %dmp2 has been ended by $nick $+ . } else { .msg $chan *** [ Dm ] There is no Dm to stop. } /timerdm off /unset %dmstart /unset %dmrun /unset %hp* /unset %food* /unset %spec* /unset %dmp* /unset %dhp* /unset %whp* /unset %ghp* /unset %turn /unset %dmchan /unset %hax* } } on *:TEXT:!dmcommands:#:{ .notice $nick !Whip Will attack your opponent with your whip. It will also decrease your Special Energy by 25%. The max hit is 35. .notice $nick !Dds Will attack your opponent twice with a dds. It will also decrease your Special Energy by 25%. The max hit on each of the attacks is 25. .notice $nick !Gmaul Will attack your opponent three times with a granite maul. The max hit on each of the attacks is 20. .notice $nick !Eat Will eat a shark and increase your health by 100%. .notice $nick !Spec Will check your special energy bar. .notice $nick !Food Will check the amount of food you have left. .notice $nick !Stopdm will stop the Dm if you are a deathmatch player or an op in the channel. } on *:TEXT:!spec*:#:{ if ($nick == %dmp1) { .notice $nick You have %spec [ $+ [ %dmp1 ] ] $+ % special energy left. } elseif ($nick == %dmp2) { .notice $nick You have %spec [ $+ [ %dmp2 ] ] $+ % special energy left. } else { .notice $nick You are not fighting in this Dm. } } on *:TEXT:!food*:#:{ if ($nick == %dmp1) { .notice $nick You have %food [ $+ [ %dmp1 ] ] sharks left. } elseif ($nick == %dmp2) { .notice $nick You have %food [ $+ [ %dmp2 ] ] sharks left. } else { .notice $nick You are not fighting in this Dm. } } on *:TEXT:!eat*:#:{ if (%dmrun) { if ($nick != %dmp1) && ($nick != %dmp2) { .notice $nick You are not fighting in this Dm. } else { if ($nick != %turn) { .notice $nick It is not your turn. } else { if ($nick == %dmp1) { if (%food [ $+ [ %dmp1 ] ] > 0) { /set %hp [ $+ [ %dmp1 ] ] $calc(%hp [ $+ [ %dmp1 ] ] + 20) if (%hp [ $+ [ %dmp1 ] ] > 99) { /set %hp [ $+ [ %dmp1 ] ] 99 } /dec %food [ $+ [ %dmp1 ] ] 1 if (%spec [ $+ [ %dmp1 ] ] < 100) { /inc %spec [ $+ [ %dmp1 ] ] 5 } .msg $chan $nick has eaten a shark. You now have $+ %hp [ $+ [ %dmp1 ] ] hp. .notice $nick You have %food [ $+ [ %dmp1 ] ] sharks left. .msg $chan It is now %dmp2 $+ 's turn. /set %turn %dmp2 } else { .notice $nick Sorry, you have no food left to eat. /set %turn %dmp2 .msg $chan It is now %dmp2 $+ 's turn. } } if ($nick == %dmp2) { if (%food [ $+ [ %dmp2 ] ] > 0) { /inc %hp [ $+ [ %dmp2 ] ] 20 if (%hp [ $+ [ %dmp2 ] ] > 99) { /set %hp [ $+ [ %dmp2 ] ] 99 } /dec %food [ $+ [ %dmp2 ] ] 1 if (%spec [ $+ [ %dmp2 ] ] < 100) { /inc %spec [ $+ [ %dmp2 ] ] 5 } .msg $chan $nick has eaten a shark. You now have $+ %hp [ $+ [ %dmp2 ] ] hp. .notice $nick You have %food [ $+ [ %dmp2 ] ] sharks left. .msg $chan It is now %dmp1 $+ 's turn. /set %turn %dmp1 } else { .notice $nick Sorry, you have no food left to eat. /set %turn %dmp1 .msg $chan It is now %dmp1 $+ 's turn. } } } } } } on *:TEXT:!whip*:#:{ if (%dmrun) { if ($nick != %dmp1) && ($nick != %dmp2) { .notice $nick You are not fighting in this Dm. } else { if ($nick != %turn) { .notice $nick It is not your turn. } else { if ($nick == %dmp1) { /set %whp2 $rand(0,35) if (%whp2 < %hp [ $+ [ %dmp2 ] ]) { /dec %hp [ $+ [ %dmp2 ] ] %whp2 .msg $chan  %dmp1 has hit %dmp2 with their whip and has done %whp2 damage. %dmp2 has %hp [ $+ [ %dmp2 ] ] hp left. if (%spec [ $+ [ %dmp1 ] ] < 100) { /inc %spec [ $+ [ %dmp1 ] ] 5 } .msg $chan It is now %dmp2 $+ 's turn. /set %turn %dmp2 /unset %whp2 /halt } if (%whp2 > %hp [ $+ [ %dmp2 ] ]) { /set %whp2 %hp [ $+ [ %dmp2 ] ] /dec %hp [ $+ [ %dmp2 ] ] %whp2 .msg $chan  %dmp1 has hit a %whp2 with their whip leaving %dmp2 with %hp [ $+ [ %dmp2 ] ] hp. Congratulations %dmp1 $+ , you won the Dm! stopdm /Halt } } if ($nick == %dmp2) { /set %whp1 $rand(0,35) if (%whp1 < %hp [ $+ [ %dmp1 ] ]) { /dec %hp [ $+ [ %dmp1 ] ] %whp1 .msg $chan  %dmp2 has hit %dmp1 with their whip and has done $+ %whp1 damage. %dmp1 has $+ %hp [ $+ [ %dmp1 ] ] hp left. if (%spec [ $+ [ %dmp2 ] ] < 100) { /inc %spec [ $+ [ %dmp2 ] ] 5 } .msg $chan It is now %dmp1 $+ 's turn. /set %turn %dmp1 /unset %whp1 /halt } if (%whp1 > %hp [ $+ [ %dmp1 ] ]) { /set %whp1 %hp [ $+ [ %dmp1 ] ] /dec %hp [ $+ [ %dmp1 ] ] %whp1 .msg $chan  %dmp2 has hit a %whp1 with their whip leaving %dmp1 with %hp [ $+ [ %dmp1 ] ] hp. Congratulations %dmp2 $+ , you won the Dm! stopdm /Halt } } } } } else { .notice $nick A DM is not running and thus you may not attack your opponent. } } on *:TEXT:!dds*:#:{ if (%dmrun) { if ($nick != %dmp1) && ($nick != %dmp2) { .notice $nick You are not fighting in this Dm. } else { if ($nick != %turn) { .notice $nick It is not your turn. } else { if ($nick == %dmp1) { if (%spec [ $+ [ %dmp1 ] ] >= 25) { /set %dhp1p2 $rand(0,25) /set %dhp2p2 $rand(0,25) if ($calc(%dhp1p2 + %dhp2p2) < %hp [ $+ [ %dmp2 ] ]) { /dec %hp [ $+ [ %dmp2 ] ] %dhp1p2 /dec %hp [ $+ [ %dmp2 ] ] %dhp2p2 /dec %spec [ $+ [ %dmp1 ] ] 25 .notice $nick You now have %spec [ $+ [ %dmp1 ] ] $+ % of your spec bar left. .msg $chan  %dmp1 has hit %dmp2 with their dds and has done %dhp1p2 and %dhp2p2 damage. %dmp2 has %hp [ $+ [ %dmp2 ] ] hp left. if (%spec [ $+ [ %dmp1 ] ] < 100) { /inc %spec [ $+ [ %dmp1 ] ] 5 } .msg $chan It is now %dmp2 $+ 's turn. /set %turn %dmp2 /unset %dhp1p2 /unset %dhp2p2 /halt } if ($calc(%dhp1p2 + %dhp2p2) >= %hp [ $+ [ %dmp2 ] ]) { /set %dhp1p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2)) /set %dhp2p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2)) /dec %hp [ $+ [ %dmp2 ] ] %dhp1p2 /dec %hp [ $+ [ %dmp2 ] ] %dhp2p2 .msg $chan  %dmp1 has hit a %dhp1p2 and %dhp2p2 on %dmp2 leaving %dmp2 with %hp [ $+ [ %dmp2 ] ] hp. Congratulations %dmp1 $+ , you won the Dm! stopdm /Halt } } else { .notice $nick You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp1 ] ] $+ % of your spec energy left. .msg $chan It is now %dmp2 $+ 's turn. /set %turn %dmp2 } } if ($nick == %dmp2) { if (%spec [ $+ [ %dmp2 ] ] >= 25) { /set %dhp1p1 $rand(0,25) /set %dhp2p1 $rand(0,25) if ($calc(%dhp1p1 + %dhp2p1) < %hp [ $+ [ %dmp1 ] ]) { /dec %hp [ $+ [ %dmp1 ] ] %dhp2p1 /dec %hp [ $+ [ %dmp1 ] ] %dhp1p1 /dec %spec [ $+ [ %dmp2 ] ] 25 .notice $nick You now have %spec [ $+ [ %dmp2 ] ] $+ % of your spec bar left. .msg $chan  %dmp2 has hit %dmp1 with their dds and has done $+ %dhp1p1 and %dhp2p1 damage. %dmp1 has $+ %hp [ $+ [ %dmp1 ] ] hp left. if (%spec [ $+ [ %dmp2 ] ] < 100) { /inc %spec [ $+ [ %dmp2 ] ] 5 } .msg $chan It is now %dmp1 $+ 's turn. /set %turn %dmp1 /unset %dhp1p1 /unset %dhp2p1 /halt } if ($calc(%dhp1p1 + %dhp2p1) >= %hp [ $+ [ %dmp1 ] ]) { /set %dhp1p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2)) /set %dhp2p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2)) /dec %hp [ $+ [ %dmp1 ] ] %dhp1p1 /dec %hp [ $+ [ %dmp1 ] ] %dhp2p1 .msg $chan  %dmp2 has hit a %dhp1p1 and %dhp2p1 on %dmp1 leaving %dmp1 with %hp [ $+ [ %dmp1 ] ] hp. Congratulations %dmp2 $+ , you won the Dm! stopdm /Halt } } else { .notice $nick You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp2 ] ] $+ % of your spec energy left. .msg $chan It is now %dmp1 $+ 's turn. /set %turn %dmp1 } } } } } else { .notice $nick A DM is not running and thus you may not attack your opponent. } } on *:TEXT:!gmaul*:#:{ if (%dmrun) { if ($nick != %dmp1) && ($nick != %dmp2) { .notice $nick You are not fighting in this Dm. } else { if ($nick != %turn) { .notice $nick It is not your turn. } else { if ($nick == %dmp1) { if (%spec [ $+ [ %dmp1 ] ] >= 100) { /set %ghp1p2 $rand(0,20) /set %ghp2p2 $rand(0,20) /set %ghp3p2 $rand(0,20) if ($calc(%ghp1p2 + %ghp2p2 + %ghp3p2) < %hp [ $+ [ %dmp2 ] ]) { /dec %hp [ $+ [ %dmp2 ] ] %ghp1p2 /dec %hp [ $+ [ %dmp2 ] ] %ghp2p2 /dec %hp [ $+ [ %dmp2 ] ] %ghp3p2 /dec %spec [ $+ [ %dmp1 ] ] 100 .notice $nick You now have %spec [ $+ [ %dmp1 ] ] $+ % of your spec bar left. .msg $chan  %dmp1 has hit %dmp2 with their granite maul and has done %ghp1p2 $+ , %ghp2p2 and %ghp3p2 damage leaving %dmp2 with %hp [ $+ [ %dmp2 ] ] hp. if (%spec [ $+ [ %dmp1 ] ] < 100) { /inc %spec [ $+ [ %dmp1 ] ] 5 } .msg $chan It is now %dmp2 $+ 's turn. /set %turn %dmp2 /unset %ghp1p2 /unset %ghp2p2 /unset %ghp3p2 /halt } if ($calc(%ghp1p2 + %ghp2p2 + %ghp3p2) >= %hp [ $+ [ %dmp2 ] ]) { /set %ghpcv1 $rand(1,3) if (%ghpcv1 = 1) { /set %ghp1p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2)) /set %ghp2p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2)) /set %ghp3p2 0 } if (%ghpcv1 = 2) { /set %ghp1p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2)) /set %ghp3p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2)) /set %ghp2p2 0 } if (%ghpcv1 = 3) { /set %ghp3p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2)) /set %ghp2p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2)) /set %ghp1p2 0 } /dec %hp [ $+ [ %dmp2 ] ] %ghp3p2 /dec %hp [ $+ [ %dmp2 ] ] %ghp2p2 /dec %hp [ $+ [ %dmp2 ] ] %ghp1p2 .msg $chan  %dmp1 has hit %dmp2 with their granite maul and has done %ghp1p2 $+ , %ghp2p2 and %ghp3p2 damage. %dmp2 has %hp [ $+ [ %dmp2 ] ] hp left. Congratulations %dmp1 $+ , you won the Dm! stopdm /Halt } } else { .notice $nick You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp1 ] ] $+ % of your spec energy left. .msg $chan  It is now %dmp2 $+ 's turn. /set %turn %dmp2 } } if ($nick == %dmp2) { if (%spec [ $+ [ %dmp2 ] ] = 100) { /set %ghp1p1 $rand(0,20) /set %ghp2p1 $rand(0,20) /set %ghp3p1 $rand(0,20) if ($calc(%ghp1p1 + %ghp2p1 + %ghp3p1) < %hp [ $+ [ %dmp1 ] ]) { /dec %hp [ $+ [ %dmp1 ] ] %ghp1p1 /dec %hp [ $+ [ %dmp1 ] ] %ghp2p1 /dec %hp [ $+ [ %dmp1 ] ] %ghp3p1 /dec %spec [ $+ [ %dmp2 ] ] 100 .notice $nick You now have %spec [ $+ [ %dmp2 ] ] $+ % of your spec bar left. .msg $chan  %dmp2 has hit %dmp1 with their granite maul and has done %ghp1p1 $+ , %ghp2p1 and %ghp3p1 damage. %dmp1 has %hp [ $+ [ %dmp1 ] ] hp left. if (%spec [ $+ [ %dmp2 ] ] < 100) { /inc %spec [ $+ [ %dmp2 ] ] 5 } .msg $chan It is now %dmp1 $+ 's turn. /set %turn %dmp1 /unset %ghp1p1 /unset %ghp2p1 /unset %ghp3p1 /halt } if ($calc(%ghp1p1 + %ghp2p1 + %ghp3p1) >= %hp [ $+ [ %dmp1 ] ]) { /set %ghpcv2 $rand(1,3) if (%ghpcv2 = 1) { /set %ghp1p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2)) /set %ghp2p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2)) /set %ghp3p1 0 } if (%ghpcv2 = 2) { /set %ghp1p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2)) /set %ghp3p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2)) /set %ghp2p1 0 } if (%ghpcv2 = 3) { /set %ghp3p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2)) /set %ghp2p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2)) /set %ghp1p1 0 } /dec %hp [ $+ [ %dmp1 ] ] %ghp3p1 /dec %hp [ $+ [ %dmp1 ] ] %ghp2p1 /dec %hp [ $+ [ %dmp1 ] ] %ghp1p1 .msg $chan  %dmp2 has hit %dmp1 with their granite maul and has done %ghp1p1 $+ , %ghp2p1 and %ghp3p1 damage. %dmp1 has %hp [ $+ [ %dmp1 ] ] hp left. Congratulations %dmp2 $+ , you won the Dm! stopdm /Halt } } else { .notice $nick You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp2 ] ] $+ % of your spec energy left. .msg $chan  It is now %dmp1 $+ 's turn. /set %turn %dmp1 } } } } } else { .notice $nick A DM is not running and thus you may not attack your opponent.