_Me = (_this select 0); while {true} do { TriggerOne = createTrigger ["EmptyDetector", position _Me]; TriggerOne setTriggerActivation ["EAST", "PRESENT", true]; TriggerOne setTriggerType "NONE"; TriggerOne setTriggerArea [50000, 50000, 0, false ]; sleep 1; publicvariable "NR1"; publicvariable "NR2"; publicvariable "NR3"; publicvariable "NR4"; publicvariable "NR5"; publicvariable "NR6"; publicvariable "NR7"; publicvariable "NR8"; publicvariable "NR9"; publicvariable "NR10"; publicvariable "NR11"; publicvariable "NR12"; publicvariable "NR13"; publicvariable "NR14"; publicvariable "NR15"; publicvariable "NR16"; publicvariable "NR17"; publicvariable "NR18"; publicvariable "NR19"; publicvariable "NR20"; publicvariable "NR21"; publicvariable "NR22"; publicvariable "NR23"; NR1 ="SoldierWB" counttype list TriggerOne; NR2 ="SoldierWG" counttype list TriggerOne; NR3 ="SoldierWMedic" counttype list TriggerOne; NR4 ="SoldierWNOG" counttype list TriggerOne; NR5 ="SoldierW" counttype list TriggerOne; NR6 ="SoldierWAR" counttype list TriggerOne; NR7 ="SoldierWMG" counttype list TriggerOne; NR8 ="SoldierWAT" counttype list TriggerOne; NR9 ="SoldierWAA" counttype list TriggerOne; NR10 ="SoldierWSniper" counttype list TriggerOne; NR11 ="SoldierWSaboteur" counttype list TriggerOne; NR12 ="SoldierWSaboteurPipe" counttype list TriggerOne; NR13 ="SoldierWSaboteurPipe2" counttype list TriggerOne; NR14 ="SoldierWSaboteurRecon" counttype list TriggerOne; NR15 ="SoldierWSaboteurAssault" counttype list TriggerOne; NR16 ="SoldierWSaboteurMarksman" counttype list TriggerOne; NR17 ="SoldierWMiner" counttype list TriggerOne; NR18 ="SquadLeaderW" counttype list TriggerOne; NR19 ="TeamLeaderW" counttype list TriggerOne; NR20 ="OfficerW" counttype list TriggerOne; NR21 ="SoldierWPilot" counttype list TriggerOne; NR22 ="SoldierWCrew" counttype list TriggerOne; NR23 ="BISCamelPilot" counttype list TriggerOne; };