Clean Quake3 v0.5.0 win-x86 Feb 19 2006 ----- FS_Startup ----- Current search path: C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\ui.pk3 (3 files) C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak8.pk3 (6 files) C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak7.pk3 (1 files) C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak6.pk3 (61 files) C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak5.pk3 (7 files) C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak4.pk3 (269 files) C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak3.pk3 (1 files) C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak2.pk3 (145 files) C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak1.pk3 (23 files) C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak0.pk3 (1618 files) C:\Documents and Settings\jorge\Desktop\Instagib/baseq3 ---------------------- 2134 files in pk3 files execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- No window for DirectInput mouse init, delaying ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...53 PFDs found ...hardware acceleration found ...PIXELFORMAT 5 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: ATI Technologies Inc. GL_RENDERER: RADEON 9800 Pro x86/MMX/3DNow!/SSE GL_VERSION: 2.0.5646 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ...loading 'scripts/lightningnew.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/tim.shader' ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_floor2.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/base_wall2.shader' ...loading 'scripts/common.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/ctf2.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/flayer.shader' ...loading 'scripts/gallery.shader' ...loading 'scripts/gfx2.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_floor2.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/jim_test.shader' ...loading 'scripts/jk_dm1.shader' ...loading 'scripts/jk_tourney1.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/liquid2.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/models2.shader' ...loading 'scripts/models3.shader' ...loading 'scripts/mre.shader' ...loading 'scripts/multiplant.shader' ...loading 'scripts/museum.shader' ...loading 'scripts/nateleaf.shader' ...loading 'scripts/nateshad.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/outdoors.shader' ...loading 'scripts/proto2.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/sfx2.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/sky2.shader' ...loading 'scripts/stone2.shader' ...loading 'scripts/team.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/ui.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_kc.shader' ...loading 'scripts/web.shader' ...loading 'scripts/work_tri1.shader' ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound locked hardware. ok ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x180f8060 dma buffer No background file. ---------------------- Sound memory manager started Loading vm file vm/ui.qvm. Failed. ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- VM_Create on UI failed