PUT THIS ON TOP OF YOUR CODE: enum TELEPORT_LOCATIONS { short_name[MAX_STRING], long_name[MAX_STRING], Float:float_x, Float:float_y, Float:float_z, Float:z_angle, interior_id, bool:allow_vehicles, bool:announce } new teleport_location[][TELEPORT_LOCATIONS] = { {"carlot", "The Carlot Drift Race", 2326.8938, 1393.4534, 42.5247, 0.0000, 0, true, true}, }; PUT THIS IN ONPLAYERCOMMANDTEXT: for (new locationid = 0; locationid < sizeof(teleport_location); locationid++) { new command[MAX_STRING]; format(command, sizeof(command), "/%s", teleport_location[locationid]); if (strcmp(cmdtext, command, true) == 0) { if (player_info[playerid][authed] == true && IsPlayerSpawned(playerid)) { if (GetPlayerState(playerid) == 2 && teleport_location[locationid][allow_vehicles] == true) { SetVehiclePos(GetPlayerVehicleID(playerid), teleport_location[locationid][float_x], teleport_location[locationid][float_y], teleport_location[locationid][float_z]); SetVehicleZAngle(GetPlayerVehicleID(playerid), teleport_location[locationid][z_angle]); } else if (GetPlayerState(playerid) == 3 && teleport_location[locationid][allow_vehicles] == true) { SendClientMessage(playerid, COLOR_WHITE, "Server: You can't teleport vehicle as passenger!"); return 1; } else { SetPlayerPos(playerid, teleport_location[locationid][float_x], teleport_location[locationid][float_y], teleport_location[locationid][float_z]); SetPlayerFacingAngle(playerid, teleport_location[locationid][z_angle]); } SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, teleport_location[locationid][interior_id]); if (teleport_location[locationid][announce] == true) { new announce_msg[MAX_STRING]; format(announce_msg, sizeof(announce_msg), "%s has entered %s, type /%s to join!", player_info[playerid][nickname], teleport_location[locationid][long_name], teleport_location[locationid][short_name]); SendClientMessageToAll(COLOR_YELLOW, announce_msg); } } return 1; } }