public genericwarp(playerid,Float:thex,Float:they,Float:thez) { new o,p; if(debugmode==true) { new string[256]; format(string, sizeof(string), "Player %i has used the generic warp function",playerid); debugmessage(string); } disabled[playerid]=true; gCars[playerid][CarZ]=thez; if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid),thex,they,thez); SetVehicleZAngle(GetPlayerVehicleID(playerid),0.0000); for (o = 0, p = 18; o < p; o++) { if(GetPlayerVehicleID(playerid)==bikes[o]) { SetPlayerPos(playerid,thex,they,thez); } } } else { SetPlayerPos(playerid,thex,they,thez); } disabled[playerid]=true; gCars[playerid][CarZ]=thez; }