#include //defines #define COLOR_GREY 0xAFAFAFAA //? #define COLOR_GREEN 0x33AA33AA //Teleport Messages #define COLOR_RED 0xAA3333AA //Warnings #define COLOR_YELLOW 0xFFFF00AA //General Commands #define COLOR_WHITE 0xFFFFFFAA //Greeting Messages //declarations //news main() { print("\n----------------------------------"); print(" Road Fever Madness"); print("----------------------------------\n"); } public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("RoadFeverMadness"); //Spawn Area Classes AddPlayerClass(146,1512.6166,-990.5141,39.2982,61.7547,0,0,0,0,0,0); AddPlayerClass(277,1512.6166,-990.5141,39.2982,61.7547,0,0,0,0,0,0); AddPlayerClass(285,1512.6166,-990.5141,39.2982,61.7547,0,0,0,0,0,0); //Spawn Area vehicles AddStaticVehicle(506,1544.7064,-993.2789,43.1098,267.2504,76,76); AddStaticVehicle(603,1484.1318,-972.6933,36.6353,241.5393,45,45); // AddStaticVehicle(603,1496.9674,-980.0649,37.4888,240.3369,45,45); // AddStaticVehicle(603,1493.7522,-983.2794,37.4269,239.9746,45,45); // AddStaticVehicle(603,1486.3228,-978.9940,36.9275,240.0485,45,45); // AddStaticVehicle(541,1570.8793,-998.4772,45.6178,97.5590,22,1); // AddStaticVehicle(477,1555.5066,-1040.4044,48.4253,219.6483,121,1); // AddStaticVehicle(477,1562.1237,-1050.1335,50.4293,214.0462,121,1); // AddStaticVehicle(451,1563.2048,-1039.8947,49.0852,31.0200,36,36); // AddStaticVehicle(451,1558.5304,-1033.7195,47.8171,41.3008,36,36); // AddStaticVehicle(603,1591.4258,-1084.0488,57.1901,188.4566,45,45); // AddStaticVehicle(541,1594.8157,-1072.7378,55.4988,349.1729,2,1); // AddStaticVehicle(541,1599.2384,-1056.5532,53.8696,337.2020,2,1); // AddStaticVehicle(541,1603.8136,-1046.6119,53.1562,338.2516,2,1); // AddStaticVehicle(541,1609.9574,-1035.1224,52.3238,334.6248,2,1); // return 1; } public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 1533.7991,-1002.0410,43.5952); SetPlayerCameraPos(playerid, 1535.7991, -1002.0410, 43.5952); //1533.7991 SetPlayerCameraLookAt(playerid, 1533.7991,-1002.0410,43.5952); return 1; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ public OnGameModeExit() { print("GameModeExit()"); return 1; } public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); return 1; } public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } public OnPlayerSpawn(playerid) { new playerName[30], str[256]; GetPlayerName(playerid, playerName, 30); format(str, 256, "Welcome to the RoadFeverMadness server, %s.", playerName); SendClientMessage(playerid, COLOR_WHITE , str); printf("OnPlayerSpawn(%d)", playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; new vehicleid = GetPlayerVehicleID(playerid); //Spawn Area if(strcmp(cmd, "/home", true) == 0) { SetPlayerPos(playerid,1512.6166,-990.5141,39.2982); SetVehiclePos(vehicleid,1512.6166,-990.5141,39.2982); SendClientMessage(playerid,COLOR_GREEN,"You are at /home !"); return 1; } //Mount Chilliad if(strcmp(cmd, "/chilliad", true) == 0) { SetPlayerPos(playerid,-2324.5994,-1628.9563,483.7031); SetVehiclePos(vehicleid,-2324.5994,-1628.9563,483.7031); SendClientMessage(playerid,COLOR_GREEN,"You are at /chilliad !"); return 1; } //Fackin' Farm (well not really but thats where it is on the fackin' server) if(strcmp(cmd, "/fackinfarm", true) == 0) { SetPlayerPos(playerid,-1102.4530,-1117.8630,128.2656); SetVehiclePos(vehicleid,-1102.4530,-1117.8630,128.2656); SendClientMessage(playerid,COLOR_GREEN,"You are at /fackinfarm !"); return 1; } return 0; } public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } public OnPlayerEnterCheckpoint(playerid) { printf("OnPlayerEnterCheckpoint(%d)", playerid); return 1; } public OnPlayerLeaveCheckpoint(playerid) { printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1; }