virtual void transform(int) = 0; virtual void draw(int) = 0; virtual void zShaderParameters() = 0; virtual void shaderParameters(const ngVector3*, float, float) = 0; virtual void zShader2Parameters() = 0; virtual void render_afterTransform(const ngVector3*, const ngVector3*) = 0; virtual void zRender_afterTransform() = 0; virtual void zRender2_afterTransform() = 0;