Luxord Starts with 24 cards present when entering battle. Card Call: Calls 12 cards into battle, up to 52 cards can be in play Games Die Roll: Oppoents choose even or odd - Luxord rolls a die, if answered correctly, nothing happens; if wrong, Luxord attacks that foe with an exploding die. Finding the O (Requires 4 Cards active): Foes try to guess where the O card is - If right nothing happens; if wrong, cards attack the foe. Luxord's Hidden Card (Requires 3 to 10 cards active): Luxord hides in one card, cannot attack until correct card is attacked. Card Scatter: 52 cards are scattered on the field, Luxord can't call any more cards until they are all destoryed. ------------------------ Xaldin Wind Guard: Lances block and conuter attacks Lance Attack: Lances attack up to 6 foes at once in any combination Whirlwind: Lances form a whirlwind that attacks one or all foes for wind damage Lance Possession: Grabs up to 2 of the lances to attack a foe physically ------------------------- Saix: Berserker Counter: Increases 2 every turn Saix isn't Berserk mode, lowers 1 when he is in Berserk mode Normal Mode - Normal Stats Sword Strike: Strikes at a foe with a sword slash Beserk Form: Changes into Beserk Mode Berserk Mode - Increased Attack and Speed for lowered Defense Sword Strike: Slashes with sword Slash Combo: Performs a 3 strike combo strike Beserk Rampage: Strikes at all foes at once Normal Form: Returns to normal form ------------------------- Xemnas Energy Sword Slash: Slashes at a foe with energy swords. Frozen Lasers: Releases 25 lasers that fire at the next foe to attack Xemnas as a counterattack. Holding Beam: Holds a foe, unable to attack, unless another foe attacks Xemnas two times. Deals constant damage with the change of battle rounds. Power Draining Field: Puts barriers around a foe that absorbs their health to Xemnas for 3 turns. Can be removed by casting Despell on the targeted foe. -------------------------- Xigbar Blasters Fire: Shoots a foe with his blasters Sniping Spot: Xaldin cannot be attacked for 2 turns, can attack in the same turn Sniper's Fire: Used only during Sniping Spot, deals more damage than Blasters Fire Energy Arrow: Can be used in either normal mode or Sniping Spot, hits up to 5 foes, can hit the same foe multiple times ---------------------------- Axel Flaming Chakram Throw: Throws his Chakrams at foes for fire damage, can hit two foes at once Fire Explosion: Deals fire damage to one foe Blazing Trail: Charges at a foe, slashing them if possible, leaving a blazing trail Continuious Fire Strike: Throws flaming chakrams 1 to 6 times at a foe Kamikaze Fire Blast: Creates a pillair of flames which deals massive fire damage, kills Axel when used ----------------------------- Demyx Water Forms: Calls 100 water forms to protect himself or allies, protected ally cannot be damaged until water forms are defeated Water Form Hold (Requires up to 10 water forms): Delays one foe a battle turn for every 10 water forms put in Water Wall Geysers: Forms geysers of water walls to hit all foes for water damage Water Geysers: Forms water geysers around him, dealing water damage Water Geyser Trail: Charges at a foe, leaving a trail of water geysers