CC = g++ # verwendeter Compiler CFLAGS = -g -Wall $(INCLUDES) # verwendete Compiler Flags INCLUDES = -I"/c/usr/msys/mingw/include/" GLFLAGS = -lopengl32 -lglut32 -lglu32 # Objektfiles die erzeugt werden sollen OBJ = ColorCube.o Vector3D.o main_cube.o BINDIR = bin/ BINNAME = framework all: main main: $(OBJ) main_cube.cpp $(CC) $(CFLAGS) -o $(BINDIR)$(BINNAME) -lm $(OBJ) $(GLFLAGS)