Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1274289072 (LWP 25047)] 0x00001009 in ?? () (gdb) bt #0 0x00001009 in ?? () #1 0x0817eaa2 in ~Player (this=0x58522430) at Player.cpp:204 #2 0x081f753f in WorldSession::LogoutPlayer (this=0x5425d010, Save=true) at WorldSession.cpp:285 #3 0x081f7dc6 in WorldSession::Update (this=0x5425d010, diff=130) at WorldSession.cpp:153 #4 0x081f4d45 in World::Update (this=0x841c490, diff=130) at World.cpp:584 #5 0x080b0807 in WorldRunnable::run (this=0xac36c68) at WorldRunnable.cpp:52 #6 0x402d0229 in ZThread::ThreadImpl::dispatch (parent=0x841c1a8, impl=0x9476af8, task=@0x4bf41424) at ThreadImpl.cxx:407 #7 0x402d2894 in ZThread::(anonymous namespace)::Launcher::run ( this=0xbffff61c) at ThreadImpl.cxx:49 #8 0x402d635c in _dispatch (arg=0x58523234) at posix/ThreadOps.cxx:137 #9 0x402e70bd in start_thread () from /lib/tls/libpthread.so.0 #10 0x404d49ee in clone () from /lib/tls/libc.so.6 -------------- Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1273957296 (LWP 25291)] 0x40538688 in __after_morecore_hook () from /lib/tls/libc.so.6 (gdb) bt #0 0x40538688 in __after_morecore_hook () from /lib/tls/libc.so.6 #1 0x094a2308 in ?? () #2 0x094a2308 in ?? () #3 0x094a2308 in ?? () #4 0x094a2308 in ?? () #5 0x68405386 in ?? () #6 0x403a5a24 in __dynamic_cast () from /usr/lib/libstdc++.so.6 #7 0x0813440b in ObjectAccessor::_buildUpdateObject (obj=0x94a2308, update_players=@0x4bef0078) at ObjectAccessor.cpp:326 #8 0x0813dca9 in Object::BuildUpdate (this=0x94a2308, update_players=@0x4bef0078) at Object.cpp:166 #9 0x08223c4f in MaNGOS::VisibleNotifier::Visit (this=0x4bef0044, m=@0x57050f34) at GridNotifiers.cpp:122 #10 0x08107d11 in VisitorHelper ( v=@0x4bef0044, c=@0x57050f34) at ./../framework/GameSystem/TypeContainerVisitor.h:70 #11 0x0810d910 in Cell::Visit, MaNGOS::VisibleNotifier, TypeMapContainer > > > > (this=0x4bef0100, l=@0x4bef00c0, visitor=@0x4bef00e8, m=@0xae05b38) at ./../framework/GameSystem/TypeContainerVisitor.h:105 #12 0x08104746 in Map::PlayerRelocation (this=0xae05b38, player=0x5d339350, x=465.502563, y=-241.626999, z=5.75280094, orientation=3.94299436, ---Type to continue, or q to quit--- visibilityChanges=false) at Map.cpp:862 #13 0x08195390 in Player::SetPosition (this=0x5d339350, x=465.502563, y=-241.626999, z=5.75280094, orientation=3.94299436) at Player.cpp:3762 #14 0x0823d400 in WorldSession::HandleMovementOpcodes (this=0x53b38f48, recv_data=@0x5b80f1f8) at MovementHandler.cpp:162 #15 0x081f7c73 in WorldSession::Update (this=0x53b38f48, diff=121) at WorldSession.cpp:127 #16 0x081f4d45 in World::Update (this=0x841c490, diff=121) at World.cpp:584 #17 0x080b0807 in WorldRunnable::run (this=0x99fd270) at WorldRunnable.cpp:52 #18 0x402d0229 in ZThread::ThreadImpl::dispatch (parent=0x841c1a8, impl=0xae17630, task=@0x4bef0424) at ThreadImpl.cxx:407 #19 0x402d2894 in ZThread::(anonymous namespace)::Launcher::run ( this=0xbffff60c) at ThreadImpl.cxx:49 #20 0x402d635c in _dispatch (arg=0x40538600) at posix/ThreadOps.cxx:137 #21 0x402e70bd in start_thread () from /lib/tls/libpthread.so.0 #22 0x404d49ee in clone () from /lib/tls/libc.so.6 ---- Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1271831472 (LWP 25332)] 0x403a59ef in __dynamic_cast () from /usr/lib/libstdc++.so.6 (gdb) bt #0 0x403a59ef in __dynamic_cast () from /usr/lib/libstdc++.so.6 #1 0x0813440b in ObjectAccessor::_buildUpdateObject (obj=0x8b83fd0, update_players=@0x4bce9148) at ObjectAccessor.cpp:326 #2 0x0813dca9 in Object::BuildUpdate (this=0x8b83fd0, update_players=@0x4bce9148) at Object.cpp:166 #3 0x08223c4f in MaNGOS::VisibleNotifier::Visit (this=0x4bce9114, m=@0x4ee6a04c) at GridNotifiers.cpp:122 #4 0x08107d11 in VisitorHelper ( v=@0x4bce9114, c=@0x4ee6a04c) at ./../framework/GameSystem/TypeContainerVisitor.h:70 #5 0x0810d5f0 in Cell::Visit, MaNGOS::VisibleNotifier, TypeMapContainer > > > > (this=0x4bce91d0, l=@0x4bce9190, visitor=@0x4bce91b8, m=@0x9a25738) at ./../framework/GameSystem/TypeContainerVisitor.h:105 #6 0x08104746 in Map::PlayerRelocation (this=0x9a25738, player=0x5655f0e0, x=-413.238953, y=-2534.34961, z=121.539154, orientation=4.28808737, visibilityChanges=false) at Map.cpp:862 #7 0x08123f7f in DestinationHolder >::UpdateTraveller ( this=0x5c066720, traveller=@0x4bce9274, diff=130, force_update=false) at Traveller.h:87 #8 0x081230a9 in MapManager::Update (this=0x9a1a448, diff=130) at WaypointMovementGenerator.h:133 ---Type to continue, or q to quit--- #9 0x081f4bd7 in World::Update (this=0x841c490, diff=130) at World.cpp:618 #10 0x080b0807 in WorldRunnable::run (this=0xae6f248) at WorldRunnable.cpp:52 #11 0x402d0229 in ZThread::ThreadImpl::dispatch (parent=0x841c1a8, impl=0x90f0cb8, task=@0x4bce9424) at ThreadImpl.cxx:407 #12 0x402d2894 in ZThread::(anonymous namespace)::Launcher::run ( this=0xbffff60c) at ThreadImpl.cxx:49 #13 0x402d635c in _dispatch (arg=0x8000003f) at posix/ThreadOps.cxx:137 #14 0x402e70bd in start_thread () from /lib/tls/libpthread.so.0 #15 0x404d49ee in clone () from /lib/tls/libc.so.6 -- Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1270307760 (LWP 25374)] 0x080de596 in Item::GetOwner (this=0x8b75e50) at Item.cpp:575 575 return objmgr.GetPlayer(GetOwnerGUID()); (gdb) bt #0 0x080de596 in Item::GetOwner (this=0x8b75e50) at Item.cpp:575 #1 0x0813442b in ObjectAccessor::_buildUpdateObject (obj=0x8b75e50, update_players=@0x4bb75078) at ObjectAccessor.cpp:310 #2 0x0813dca9 in Object::BuildUpdate (this=0x8b75e50, update_players=@0x4bb75078) at Object.cpp:166 #3 0x08223c4f in MaNGOS::VisibleNotifier::Visit (this=0x4bb75044, m=@0x5800d04c) at GridNotifiers.cpp:122 #4 0x08107d11 in VisitorHelper ( v=@0x4bb75044, c=@0x5800d04c) at ./../framework/GameSystem/TypeContainerVisitor.h:70 #5 0x0810d5f0 in Cell::Visit, MaNGOS::VisibleNotifier, TypeMapContainer > > > > (this=0x4bb75100, l=@0x4bb750c0, visitor=@0x4bb750e8, m=@0x9a1ea70) at ./../framework/GameSystem/TypeContainerVisitor.h:105 #6 0x08104746 in Map::PlayerRelocation (this=0x9a1ea70, player=0x5d750260, x=-3212.88843, y=-1736.50854, z=9.2789135, orientation=5.028934, visibilityChanges=false) at Map.cpp:862 #7 0x08195390 in Player::SetPosition (this=0x5d750260, x=-3212.88843, y=-1736.50854, z=9.2789135, orientation=5.028934) at Player.cpp:3762 #8 0x0823d400 in WorldSession::HandleMovementOpcodes (this=0x5bc2c140, recv_data=@0x55638560) at MovementHandler.cpp:162 #9 0x081f7c73 in WorldSession::Update (this=0x5bc2c140, diff=129) ---Type to continue, or q to quit--- at WorldSession.cpp:127 #10 0x081f4d45 in World::Update (this=0x841c490, diff=129) at World.cpp:584 #11 0x080b0807 in WorldRunnable::run (this=0x9b32370) at WorldRunnable.cpp:52 #12 0x402d0229 in ZThread::ThreadImpl::dispatch (parent=0x841c1a8, impl=0x9a2c9e8, task=@0x4bb75424) at ThreadImpl.cxx:407 #13 0x402d2894 in ZThread::(anonymous namespace)::Launcher::run ( this=0xbffff60c) at ThreadImpl.cxx:49 #14 0x402d635c in _dispatch (arg=0x4bb750e8) at posix/ThreadOps.cxx:137 #15 0x402e70bd in start_thread () from /lib/tls/libpthread.so.0 #16 0x404d49ee in clone () from /lib/tls/libc.so.6