Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1271966640 (LWP 25473)] RandomMovementGenerator::Update (this=0x61e746d0, creature=@0x18, diff=@0x4bd0a0e8) at Unit.h:528 528 bool hasUnitState(const uint32 f) const { return (m_state & f); } (gdb) bt #0 RandomMovementGenerator::Update (this=0x61e746d0, creature=@0x18, diff=@0x4bd0a0e8) at Unit.h:528 #1 0x0815c9f3 in Player::RemoveFromWorld (this=0x616ccb50) at Player.cpp:1366 #2 0x08103f68 in Map::Remove (this=0x9a09378, player=0x616ccb50, remove=false) at Map.cpp:748 #3 0x081f73ee in WorldSession::LogoutPlayer (this=0x612c4ed0, Save=true) at WorldSession.cpp:272 #4 0x081f7dc6 in WorldSession::Update (this=0x612c4ed0, diff=124) at WorldSession.cpp:153 #5 0x081f4d45 in World::Update (this=0x841c490, diff=124) at World.cpp:584 #6 0x080b0807 in WorldRunnable::run (this=0x99f13d0) at WorldRunnable.cpp:52 #7 0x402d0229 in ZThread::ThreadImpl::dispatch (parent=0x841c1a8, impl=0x9a04498, task=@0x4bd0a424) at ThreadImpl.cxx:407 #8 0x402d2894 in ZThread::(anonymous namespace)::Launcher::run ( this=0xbffff60c) at ThreadImpl.cxx:49 #9 0x402d635c in _dispatch (arg=0x61e746d0) at posix/ThreadOps.cxx:137 #10 0x402e70bd in start_thread () from /lib/tls/libpthread.so.0 #11 0x404d49ee in clone () from /lib/tls/libc.so.6