int CountBalls = 3; for (int i = 0; i < CountBalls; i++ ) {Ball ball; ball = new Ball(); ball.MVerticalSpeed = 3; ball.SpriteT = content.Load("soccer_ball") as Texture2D; balz.Add(ball); } painting balls spriteB.Begin(); foreach (Ball ball in balz) { spriteB.Draw(ball.SpriteT, new Rectangle(ball.SpriteX,ball.SpriteY, 50, 50), Color.White); } spriteB.End();