Option Strict On Public Class frmCards Inherits System.Windows.Forms.Form #Region " Windows Form Designer generated code " Public Sub New() MyBase.New() 'This call is required by the Windows Form Designer. InitializeComponent() 'Add any initialization after the InitializeComponent() call End Sub 'Form overrides dispose to clean up the component list. Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean) If disposing Then If Not (components Is Nothing) Then components.Dispose() End If End If MyBase.Dispose(disposing) End Sub 'Required by the Windows Form Designer Private components As System.ComponentModel.IContainer 'NOTE: The following procedure is required by the Windows Form Designer 'It can be modified using the Windows Form Designer. 'Do not modify it using the code editor. Friend WithEvents lblHand As System.Windows.Forms.Label Friend WithEvents btnDeal As System.Windows.Forms.Button Friend WithEvents btnExit As System.Windows.Forms.Button Friend WithEvents btnClear As System.Windows.Forms.Button Friend WithEvents lblResult As System.Windows.Forms.Label Private Sub InitializeComponent() Me.lblHand = New System.Windows.Forms.Label Me.btnDeal = New System.Windows.Forms.Button Me.btnExit = New System.Windows.Forms.Button Me.btnClear = New System.Windows.Forms.Button Me.lblResult = New System.Windows.Forms.Label Me.SuspendLayout() ' 'lblHand ' Me.lblHand.Location = New System.Drawing.Point(24, 24) Me.lblHand.Name = "lblHand" Me.lblHand.Size = New System.Drawing.Size(160, 152) Me.lblHand.TabIndex = 0 ' 'btnDeal ' Me.btnDeal.Location = New System.Drawing.Point(200, 24) Me.btnDeal.Name = "btnDeal" Me.btnDeal.TabIndex = 5 Me.btnDeal.Text = "Deal" ' 'btnExit ' Me.btnExit.Location = New System.Drawing.Point(200, 240) Me.btnExit.Name = "btnExit" Me.btnExit.TabIndex = 6 Me.btnExit.Text = "Exit" ' 'btnClear ' Me.btnClear.Location = New System.Drawing.Point(200, 64) Me.btnClear.Name = "btnClear" Me.btnClear.TabIndex = 7 Me.btnClear.Text = "Clear" ' 'lblResult ' Me.lblResult.Location = New System.Drawing.Point(24, 240) Me.lblResult.Name = "lblResult" Me.lblResult.Size = New System.Drawing.Size(160, 23) Me.lblResult.TabIndex = 8 Me.lblResult.TextAlign = System.Drawing.ContentAlignment.MiddleCenter ' 'frmCards ' Me.AutoScaleBaseSize = New System.Drawing.Size(5, 13) Me.ClientSize = New System.Drawing.Size(292, 278) Me.Controls.Add(Me.lblResult) Me.Controls.Add(Me.btnClear) Me.Controls.Add(Me.btnExit) Me.Controls.Add(Me.btnDeal) Me.Controls.Add(Me.lblHand) Me.Name = "frmCards" Me.Text = "Card Dealer" Me.ResumeLayout(False) End Sub #End Region Private Sub btnDeal_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnDeal.Click Dim rndNum As Random = New Random() Dim intX, intY As Integer Dim intCardNum As Integer Dim intSuitNum As Integer Dim intFaceNum As Integer Dim intHandIndex As Integer = 0 Dim Suits As String() = New String() {"Hearts", "Diamonds", _ "Clubs", "Spades"} Dim Faces As String() = New String() {"Ace", "Deuce", "Three", _ "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", _ "Jack", "Queen", "King"} Dim HandStrength As String() = New String() {"Nothing Special", "There is a pair", _ "There are two pairs", "There is three of a kind", "There is a full house", _ "There is four of a kind"} Dim Deck As Integer() = New Integer(51) {} Dim myHand As String() = New String(5) {} Dim myHandPairs As Integer() = New Integer(3) {} For intX = 1 To 5 Do intCardNum = rndNum.Next(0, 52) Loop Until Deck(intCardNum) = 0 Deck(intCardNum) = 1 Next lblHand.Text = "" For intX = 0 To 51 If Deck(intX) = 1 Then intSuitNum = intX \ 13 intFaceNum = intX - (intSuitNum * 13) 'or intX mod 13 lblHand.Text = lblHand.Text + Faces(intFaceNum) + _ " Of " + Suits(intSuitNum) + vbCrLf + vbCrLf myHand(intHandIndex) = Convert.ToString(intFaceNum) intHandIndex += 1 End If Next Dim pair As Integer = 0 ' For testing :) myHand = New String() {"Ace", "Three", "Ace", "Ace", "Ace"} While pair < 3 For intY = 0 To 4 For intX = intY + 1 To 4 If (myHand(intY) = myHand(intX)) Then ' Finds the ammount of times that intY is found and ' adds to value in myHandsPairs(pair) myHandPairs(pair) = myHandPairs(pair) + 1 End If Next pair += 1 Next End While intHandIndex = myHandPairs(0) + myHandPairs(1) + myHandPairs(2) + myHandPairs(3) 'Problem occurs in the lblResult.text below. If intHandIndex isn't reset to 5, there is an out of bounds error. ' I`m not sure how to fix this so that intHandIndex will never be 6... If (intHandIndex = 6) Then intHandIndex = 5 End If lblResult.Text = HandStrength(intHandIndex) End Sub Private Sub btnClear_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnClear.Click lblHand.Text = "" lblResult.Text = "" End Sub Private Sub btnExit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnExit.Click Close() End Sub End Class