class Window_CharacterStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0, 480, 200) self.contents = Bitmap.new(width - 32, height - 32) refresh self.active = false self.index = -1 end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.actors.size for i in 0...$game_party.actors.size x = 94 y = i * 110 actor = $game_party.actors[i] #draw_actor_face(actor, 150, 0) #To get rid of the Face, put a "#" before the draw_ of this line draw_actor_graphic(actor, 48, y + 65) #and delete the "#" infront of draw of this line draw_actor_name(actor, 70, 20) draw_actor_class(actor, 70, 50) draw_actor_level(actor, 70, 60) draw_actor_state(actor, 70, 100) draw_actor_exp(actor, 70, 140) draw_actor_hp(actor, 0, 150) draw_actor_barz(actor, 150, 160, "horizontal", 100, 7, actor.hp, actor.maxhp) draw_actor_sp(actor, 0, 180) draw_actor_barz(actor, 150, 190, "horizontal", 100, 7, actor.sp, actor.maxsp) end end #-------------------------------------------------------------------------- # * Cursor Rectangle Update #-------------------------------------------------------------------------- def update_cursor_rect if @index < 0 self.cursor_rect.empty else self.cursor_rect.set(0, @index * 116, self.width - 32, 96) end end end