// Zombie Horde 1.0 (build 1102) Configuration File // ============ // Main Toggles // ============= // If true, enable headshots, respawn and burner (corpse) // zombies. zh_zompowers 1 // Force cl_min* settings on client.. zh_fixmodels 1 // If true, removes C4 on de_ maps. zh_disablebomb 1 // If true, removes C4 on cs_ maps. zh_disablerescue 1 // If true, makes he grenades set victims on fire. zh_firegrens 1 // If true, makes flashbang grenades act like a concussion // grenade. zh_concgrens 1 // If true, hints to zombie players about radio. zh_radiohint 1 // If true, players will be slain when the round timer hits // zero. zh_timelimit 1 // If true makes headshots the only way of hurting zombies. zh_zomhs 1 // If true makes zombies unable to use anything but the knife. zh_zomknifeonly 1 // Enables the zombie skins. zh_zombie_models 1 // Enables the human skins. zh_human_models 1 // ================= // HUD chat commands // ================= // If true, the server will respond to 'top10' in HUD chat zh_cmd_top10 1 // If true, the server will respond to 'rank' in HUD chat zh_cmd_rank 1 // If true, the server will respond to 'statsme' in HUD chat zh_cmd_statsme 1 // If true, the server will respond to 'next' in HUD chat zh_cmd_next 1 // If enabled, players may type 'slots' in the HUD chat to // display the number of zombie slots available. zh_cmd_slots 1 // If enabled, players may type 'class' in the HUD chat to // choose their character. zh_cmd_class 1 // If true, the server will listen for weblinks in HUD chat (as // in /cfg/zh/zh_weblinks.cfg zh_weblinks 1 // =================== // Weapon restrictions // =================== // If true, players are given weapon restrictions, as in // /cfg/zh/zh_weaponrestrict.cfg zh_restrictions 1 // If true, restricted weapons are removed at the beginning of // the first round zh_strip_weapons_first_round 1 // If true, restricted weapons are removed at the beginning of // each round zh_strip_weapons_round_start 1 // ========================== // Zombie balancer (for bots) // ========================== // If true, spawns more weak charple zombies in proportion to // empty slots. Basically, less players = more charples. zh_balancer 1 // =============== // Zombie respawn // =============== // If true, dead zombies have a 50% chance of respawning zh_zombie_respawn 1 // Minimum Zombie respawn delay time in seconds. zh_respawndelay 3.0 // Amount of health for respawned classic zombies. zh_classicresphealth 275 // Amount of health for respawned corpse zombies. zh_corpseresphealth 225 // Amount of health for respawned charple zombies. zh_charpleresphealth 150 // =================== // Player class speeds // =================== // Speed of urban player. zh_urbanspeed 230.0 // Speed of gign player. zh_gignspeed 240.0 // Speed of sas player. zh_sasspeed 250.0 // Speed of gsg9 player. zh_gsg9speed 275.0 // Speed of guerilla player. zh_guerillaspeed 220.0 // Speed of phoenix player. zh_phoenixspeed 270.0 // Speed of leet player. zh_leetspeed 280.0 // Speed of arctic player. zh_arcticspeed 265.0 // Speed of classic zombie. zh_classicspeed 220.0 // Speed of corpse zombie. zh_corpsespeed 270.0 // Speed of charple zombie. zh_charplespeed 300.0 // Speed of ghost zombie. zh_ghostspeed 360.0 // ======================================== // Weapon speed factors // ======================================== // These control the speed of a player // when holding a particular weapon // ======================================== // Speed factor for knife. zh_knifespeedfactor 1.0 // Speed factor for p228. zh_p228speedfactor 0.9 // Speed factor for glock. zh_glockspeedfactor 0.9 // Speed factor for scout. zh_scoutspeedfactor 0.5 // Speed factor for he grenade. zh_hegrenadespeedfactor 1.0 // Speed factor for xm1014. zh_xm1014speedfactor 0.9 // Speed factor for c4. zh_c4speedfactor 1.0 // Speed factor for mac10. zh_mac10speedfactor 0.9 // Speed factor for aug. zh_augspeedfactor 0.8 // Speed factor for smokegrenade. zh_smokegrenadespeedfactor 1.0 // Speed factor for elite. zh_elitespeedfactor 0.8 // Speed factor for fiveseven. zh_fivesevenspeedfactor 0.9 // Speed factor for ump45. zh_ump45speedfactor 0.8 // Speed factor for sg550. zh_sg550speedfactor 0.5 // Speed factor for galil. zh_galilspeedfactor 0.8 // Speed factor for famas. zh_famasspeedfactor 0.8 // Speed factor for usp. zh_uspspeedfactor 0.9 // Speed factor for awp. zh_awpspeedfactor 0.5 // Speed factor for mp5navy. zh_mp5navyspeedfactor 0.8 // Speed factor for m249. zh_m249speedfactor 0.5 // Speed factor for m3. zh_m3speedfactor 0.9 // Speed factor for m4a1. zh_m4a1speedfactor 0.8 // Speed factor for tmp. zh_tmpspeedfactor 0.9 // Speed factor for g3sg1. zh_g3sg1speedfactor 0.7 // Speed factor for flashbang. zh_flashbangspeedfactor 1.0 // Speed factor for deagle. zh_deaglespeedfactor 0.9 // Speed factor for sg552. zh_sg552speedfactor 0.5 // Speed factor for ak47. zh_ak47speedfactor 0.8 // Speed factor for p90. zh_p90speedfactor 1.0 // ===================== // Zombie Health // ===================== // Enables health regeneration for zombies. zh_regen 1 // Amount to regenerate zombie health every 1 second. zh_regen_hp 5 // Initial classic zombie health. zh_classichealth 500 // Initial corpse zombie health. zh_corpsehealth 400 // Initial charple zombie health. zh_charplehealth 300 // Initial ghost zombie health. zh_ghosthealth 300 // ===================== // Human health // ===================== // Amount to start urban health at. zh_urbanhealth 145 // Amount to start gign health at. zh_gignhealth 130 // Amount to start sas health at. zh_sashealth 115 // Amount to start gsg9 health at. zh_gsg9health 90 // Amount to start guerilla health at. zh_guerillahealth 140 // Amount to start phoenix health at. zh_phoenixhealth 100 // Amount to start leet health at. zh_leethealth 80 // Amount to start arctic health at. zh_arctichealth 120 // ======================================== // Anti-camp // ======================================== // Admins can designate spots on each map // where human players cannot camp // These commands are: // zh_addvec -- adds a marker where you are standing // zh_delvec -- removes a marker where you are standing // zh_showvecs -- shows all markers // zh_savevecs -- save markers to disk // zh_loadvecs -- load markers from disk // zh_dumpvecs -- dump marker list to console // ======================================== // Enables auto punishment of campers in illegal positions. zh_anticamp 1 // Number of camp detects before punish. zh_anticamptrigs 3 // Number of serial camping detects before real hurties. zh_antiserialcamptrigs 12 // Hurties. zh_antiserialcamphurties 51 // Radius of anticamp spheres. zh_campradius 80.0 // Time between camping checks. zh_campinterval 1.0 // ===================== // Team balancer // ===================== // If true, the zombie team will be managed by the plugin (to // prevent stacking) zh_teambalance 1 // Number of consecutive human wins before one additional // zombie player is allowed. zh_winsperslot 1 // Number of consecutive human wins before one additional // zombie player is allowed. zh_lossesperslot 1 // If enabled, players will be sent a message when a zombie slot // opens or closes. zh_announceslot 1 // Maximum number of human zombies allowed. zh_maxslots 2 // Minimum number of human zombies allowed. (ie. this many // human zombies will be left alone) zh_minslots 0 // Number of human zombies allowed at the start of each map. zh_initialslots 0 // If enabled, the team balancer does not count the first round // as a human win zh_ignorefirstround 1 // Minimum number of humans before a human-zombie is allowed. zh_minhumans 6 // ===================== // Player statistics // ===================== // Specifies how often, in seconds, the server will save // player stats to disk. Use 0 to save only at round end. zh_stats_save_frequency 0 // If enabled, the server will keep track of player stats. zh_stats 1 // If enabled, server will auto-kick players who spawn with no // steam id (STEAM_ID_PENDING). zh_kick_steamid_pending 1 // ===================== // Powerups // ===================== // If true, zombies will emit powerups zh_powerups 1 // If true, zombies will emit more powerups when there are less // players (and vice versa). zh_scale_powerups 1 // Specifies (in seconds) the minimum interval between // thrown powerups. zh_min_powerupfreq 10.0 // Specifies (in seconds) the maximum interval between // thrown powerups. zh_max_powerupfreq 30.0 // Specifies how long (in seconds) the berserk powerup lasts. zh_powerup_berserk_time 15 // Specifies how long (in seconds) the speed powerup lasts. zh_powerup_speed_time 30 // Specifies how long (in seconds) the unlimited ammo powerup // lasts. zh_powerup_infammo_time 25 // Specifies how long (in seconds) the low gravity powerup // lasts. zh_powerup_lowgrav_time 30 // Specifies how long (in seconds) the slow motion powerup // lasts. zh_powerup_slowmo_time 15 // Specifies how long (in seconds) the health regen powerup // lasts. zh_powerup_hpregen_time 20 // Specifies how long (in seconds) the quad damage powerup // lasts. zh_powerup_quaddmg_time 20 // Specifies how long (in seconds) the zombification powerup // lasts. zh_powerup_zombify_time 20 // Specifies the likelihood of spawning a berserk powerup // (higher means more chance, 0 means never). zh_powerup_berserk_priority 3 // Specifies the likelihood of spawning a speed powerup // (higher means more chance, 0 means never). zh_powerup_speed_priority 3 // Specifies the likelihood of spawning an infinite ammo // powerup (higher means more chance, 0 means never). zh_powerup_infammo_priority 3 // Specifies the likelihood of spawning a low gravity powerup // (higher means more chance, 0 means never). zh_powerup_lowgrav_priority 3 // Specifies the likelihood of spawning a slow motion powerup // (higher means more chance, 0 means never). zh_powerup_slowmo_priority 3 // Specifies the likelihood of spawning a health regen // powerup (higher means more chance, 0 means never). zh_powerup_hpregen_priority 3 // Specifies the likelihood of spawning a protective suit // powerup (higher means more chance, 0 means never). zh_powerup_armour_priority 3 // Specifies the likelihood of spawning a poison powerup // (higher means more chance, 0 means never). zh_powerup_poison_priority 1 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_teleport_priority 3 // Specifies the likelihood of spawning a health powerup // (higher means more chance, 0 means never). zh_powerup_health_priority 3 // Specifies the likelihood of spawning a zombification // powerup (higher means more chance, 0 means never). zh_powerup_zombify_priority 3 // Specifies the likelihood of spawning a full ammo powerup // (higher means more chance, 0 means never). zh_powerup_ammo_priority 6 // Specifies the likelihood of spawning a quad damage powerup // (higher means more chance, 0 means never). zh_powerup_quaddmg_priority 3