if (pressv != 0) { this.panel = this.panel + pressv; pressv = pressv * 0.875000; if (pressv < 0.200000 && pressv > -0.200000) { pressv = 0; } // end if } // end if theta = theta + _parent.speed; xbit = Math.sin(0.017453 * theta); ybit = Math.cos(0.017453 * theta); this._xscale = ybit * this.panel; this._x = xbit * this.radius; this._alpha = 30 + (ybit + 1) * 50; this._yscale = this.panel - 3 + (ybit + 1) * 3; stack = Math.round((ybit + 1) * radius * 2); if (stack == 100) { stack = 101; } // end if this.swapDepths(stack);