rts\Sim\Projectiles\ProjectileHandler.cpp: In constructor `CProjectileHandler::CProjectileHandler()': rts\Sim\Projectiles\ProjectileHandler.cpp:111: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjec tileHandler::textureAtlas->CTextureAtlas::TextureExists(string(((const char*)"bubbletexture"), ((const std::allocator&)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUID&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:115: error: expected primary-expression before "else" rts\Sim\Projectiles\ProjectileHandler.cpp:115: error: expected `;' before "else" rts\Sim\Projectiles\ProjectileHandler.cpp:120: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjec tileHandler::textureAtlas->CTextureAtlas::TextureExists(string(((const char*)"geosquaretexture"), ((const std::allocator &)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUID&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:124: error: expected primary-expression before "else" rts\Sim\Projectiles\ProjectileHandler.cpp:124: error: expected `;' before "else" rts\Sim\Projectiles\ProjectileHandler.cpp:129: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjec tileHandler::textureAtlas->CTextureAtlas::TextureExists(string(((const char*)"gfxtexture"), ((const std::allocator &)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUID&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:138: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjec tileHandler::textureAtlas->CTextureAtlas::TextureExists(string(((const char*)"projectiletexture"), ((const std::allocato r&)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUID&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:143: error: expected primary-expression before '}' token rts\Sim\Projectiles\ProjectileHandler.cpp:143: error: expected `;' before '}' token rts\Sim\Projectiles\ProjectileHandler.cpp:147: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjec tileHandler::textureAtlas->CTextureAtlas::TextureExists(string(((const char*)"repulsegfxtexture"), ((const std::allocato r&)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUID&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:156: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjec tileHandler::textureAtlas->CTextureAtlas::TextureExists(string(((const char*)"sphereparttexture"), ((const std::allocato r&)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUID&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:159: error: expected primary-expression before "else" rts\Sim\Projectiles\ProjectileHandler.cpp:159: error: expected `;' before "else" rts\Sim\Projectiles\ProjectileHandler.cpp:164: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjec tileHandler::textureAtlas->CTextureAtlas::TextureExists(string(((const char*)"torpedotexture"), ((const std::allocator&)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUID&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:173: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjec tileHandler::textureAtlas->CTextureAtlas::TextureExists(string(((const char*)"wrecktexture"), ((const std::allocator&)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUID&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:182: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjec tileHandler::textureAtlas->CTextureAtlas::TextureExists(string(((const char*)"weapondeftexture"), ((const std::allocator &)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUID&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:252: error: no matching function for call to `CProjectileHandler::CProjectileH andler()' rts\Sim\Projectiles\/ProjectileHandler.h:34: note: candidates are: virtual CProjectileHandler::~CProjectileHandler() rts\Sim\Projectiles\ProjectileHandler.cpp:253: error: expected `;' before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:288: error: a function-definition is not allowed here before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:288: error: expected `,' or `;' before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:293: error: expected primary-expression before "void" rts\Sim\Projectiles\ProjectileHandler.cpp:293: error: expected `;' before "void" rts\Sim\Projectiles\ProjectileHandler.cpp:341: error: a function-definition is not allowed here before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:341: error: expected `,' or `;' before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:348: error: a function-definition is not allowed here before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:348: error: expected `,' or `;' before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:505: error: expected primary-expression before "void" rts\Sim\Projectiles\ProjectileHandler.cpp:505: error: expected `;' before "void" rts\Sim\Projectiles\ProjectileHandler.cpp:548: error: a function-definition is not allowed here before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:548: error: expected `,' or `;' before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:553: error: expected primary-expression before "void" rts\Sim\Projectiles\ProjectileHandler.cpp:553: error: expected `;' before "void" rts\Sim\Projectiles\ProjectileHandler.cpp:636: error: a function-definition is not allowed here before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:636: error: expected `,' or `;' before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:641: error: expected primary-expression before "void" rts\Sim\Projectiles\ProjectileHandler.cpp:641: error: expected `;' before "void" rts\Sim\Projectiles\ProjectileHandler.cpp:673: error: a function-definition is not allowed here before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:673: error: expected `,' or `;' before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:687: error: a function-definition is not allowed here before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:687: error: expected `,' or `;' before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:703: error: a function-definition is not allowed here before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:703: error: expected `,' or `;' before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:735: error: expected primary-expression before "void" rts\Sim\Projectiles\ProjectileHandler.cpp:735: error: expected `;' before "void" rts\Sim\Projectiles\ProjectileHandler.cpp:753: error: expected primary-expression before "void" rts\Sim\Projectiles\ProjectileHandler.cpp:753: error: expected `;' before "void" rts\Sim\Projectiles\ProjectileHandler.cpp:839: error: a function-definition is not allowed here before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:839: error: expected `,' or `;' before '{' token rts\Sim\Projectiles\ProjectileHandler.cpp:852: error: expected `}' at end of input rts\Sim\Projectiles\ProjectileHandler.cpp:852: error: expected `}' at end of input rts\Sim\Projectiles\ProjectileHandler.cpp:852: error: expected `}' at end of input scons: *** [build\rts\Sim\Projectiles\ProjectileHandler.o] Error 1 scons: building terminated because of errors.