C:\Documents and Settings\Admin\Desktop\Spring SVN>scons scons: Reading SConscript files ... make: Nothing to be done for `all'. Succes building streflop! scons: done reading SConscript files. scons: Building targets ... g++ -fsingle-precision-constant -frounding-math -fsignaling-nans -mieee-fp -O2 - pipe -fno-strict-aliasing -mfpmath=387 -mthreads -DNDEBUG -D_REENTRANT -D_SZ_ONE _DIRECTORY -DDIRECT_CONTROL_ALLOWED -DSTREFLOP_X87 -Irts -Irts\System -Ilua\luab ind -Ilua\lua\include -Imingwlibs\include -IC:\Dev-Cpp\include -Imingwlibs\inclu de\freetype2 -Imingwlibs\include\SDL -Imingwlibs\include\python2.4 -Imingwlibs\i nclude\java -c -o build\rts\Sim\Projectiles\ProjectileHandler.o rts\Sim\Projecti les\ProjectileHandler.cpp rts\Sim\Projectiles\ProjectileHandler.cpp: In constructor `CProjectileHandler::C ProjectileHandler()': rts\Sim\Projectiles\ProjectileHandler.cpp:110: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjectileHandler::textureAtlas->CTextureAtlas ::TextureExists(string(((const char*)"bubbletexture"), ((const std::allocator&)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUI D&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:116: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjectileHandler::textureAtlas->CTextureAtlas ::TextureExists(string(((const char*)"geosquaretexture"), ((const std::allocator &)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUI D&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:122: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjectileHandler::textureAtlas->CTextureAtlas ::TextureExists(string(((const char*)"gfxtexture"), ((const std::allocator &)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUI D&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:128: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjectileHandler::textureAtlas->CTextureAtlas ::TextureExists(string(((const char*)"projectiletexture"), ((const std::allocato r&)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUI D&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:134: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjectileHandler::textureAtlas->CTextureAtlas ::TextureExists(string(((const char*)"repulsegfxtexture"), ((const std::allocato r&)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUI D&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:140: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjectileHandler::textureAtlas->CTextureAtlas ::TextureExists(string(((const char*)"sphereparttexture"), ((const std::allocato r&)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUI D&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:146: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjectileHandler::textureAtlas->CTextureAtlas ::TextureExists(string(((const char*)"torpedotexture"), ((const std::allocator&)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUI D&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:152: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjectileHandler::textureAtlas->CTextureAtlas ::TextureExists(string(((const char*)"wrecktexture"), ((const std::allocator&)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUI D&, const GUID&) rts\Sim\Projectiles\ProjectileHandler.cpp:158: error: no match for 'operator==' in '((CProjectileHandler*)this)->CProjectileHandler::textureAtlas->CTextureAtlas ::TextureExists(string(((const char*)"weapondeftexture"), ((const std::allocator &)((const std::allocator*)(&allocator()))))) == true' C:/Dev-Cpp/include/objbase.h:80: note: candidates are: BOOL operator==(const GUI D&, const GUID&) scons: *** [build\rts\Sim\Projectiles\ProjectileHandler.o] Error 1 scons: building terminated because of errors. C:\Documents and Settings\Admin\Desktop\Spring SVN>