public OnPlayerRequestClass(playerid, classid) { printf("playerid:(%d) classid (%d)", playerid, classid); gPlayerClass[playerid] = classid; SetPlayerTeamFromClass(playerid, classid); SetupPlayerForClassSelection(playerid); switch (classid) { case 0: {GameTextForPlayer(playerid, "~r~ROBBERS", 1500, 3);} case 1: {GameTextForPlayer(playerid, "~r~ROBBERS", 1500, 3);} case 2: {GameTextForPlayer(playerid, "~g~dealers", 1500, 3);} case 3: {GameTextForPlayer(playerid, "~g~dealers", 1500, 3);} case 4: {GameTextForPlayer(playerid, "~b~COP", 1500, 3);} case 5: {GameTextForPlayer(playerid, "~b~COP", 1500, 3);} case 6: {GameTextForPlayer(playerid, "~b~COP", 1500, 3);} case 7: {GameTextForPlayer(playerid, "~y~Mafia",1500, 3);} //yellow case 8: {GameTextForPlayer(playerid, "~y~Mafia",1500, 3);} //yellow case 9: {GameTextForPlayer(playerid, "~p~Carjackers",1500, 3);} //light purple case 10: {GameTextForPlayer(playerid, "~p~Carjackers",1500, 3);} //light purple } return 1; }