Region Started at 04/11/2007 20:16:19 Main.cs:Startup() - Loading configuration Sim settings loaded: UUID: 4a8b4a0a-cd0e-d146-9bd1-3fca0b746436 Name: OpenSim Aizan Region Location: [313,337] Region Handle: 344147139580160 Listening on IP: 192.168.0.30:9000 Sandbox Mode? True Asset URL: Asset key: Grid URL: Grid key: Starting in Sandbox mode Local Asset Server class created Db4 Asset database creation Local Grid Server class created Main.cs:Startup() - We are OpenSim Aizan at 313,337 Initialising world World.cs - creating new entitities instance World.cs - creating LandMap Avatar.cs:LoadAnims() - Loading avatar animations Db4LocalStorage creation LoadWorld() - Loading world.... LoadWorld() - Looking for a heightmap in local DB Main.cs:Startup() - Starting up messaging system creating basicphysics World.cs: LoadPrimsFromStorage() - Loading primitives Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is 0 Main.cs:Startup() - Initialising HTTP server Main.cs:Startup() - Starting HTTP server BaseHttpServer.cs: Starting up HTTP Server BaseHttpServer.cs: StartHTTP() - Spawned main thread OK Main.cs:MainServerListener() - New thread started Main.cs:MainServerListener() - Opening UDP socket on 192.168.0.30:9000 Main.cs:MainServerListener() - UDP socket bound, getting ready to listen Main.cs:MainServerListener() - Listening... Region# OpenSimClient.cs - Started up new client thread to handle incoming reque st OpenSimClient.cs:AuthUser() - Got authenticated connection from 192.168.0.71:465 3 OpenSimClient.cs:InitNewClient() - Adding viewer agent to world World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent Avatar.cs - Loading details from grid (DUMMY) World.cs:AddViewerAgent() - Adding new avatar to world World.cs:AddViewerAgent() - Starting RegionHandshake Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet OpenSimClient.cs:ClientLoop() - Entered loop Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet Resending ObjectUpdate packet, 4142ms have passed