public UpdatePlayerMapPos() { new Float:X,Float:Y,Float:Z; new map_pos[256]; new File:fhandle; for(new i = 0; i < MAX_PLAYERS; i++){ GetPlayerPos(i,X,Y,Z); GetPlayerName(i, playername, sizeof(playername)); fhandle = fopen("map_pos.txt",io_write); format(map_pos,sizeof(map_pos),"%d %s %0.2f %0.2f\n",i,playername,X,Y); fwrite(fhandle,map_pos); fclose(fhandle); } }