function ENT:Draw() // Don't draw the grip if there's no chance of us picking it up local ply = LocalPlayer() local wep = ply:GetActiveWeapon() if ( !wep:IsValid() ) then return end local weapon_name = wep:GetClass() local tool_mode = gmod_toolmode:GetString() if ( weapon_name != "weapon_physgun" && weapon_name != "weapon_physcannon" && weapon_name != "gmod_tool" ) then return end render.SetMaterial( self.GripMaterial ) render.DrawSprite( self.Entity:GetPos(), 16, 16, color_white ) end