I get this console output in linux gentoo after compiling the tge sdk and running torquedemo.bin ./runtorque.sh debug + '[' '' = '' ']' ++ FindPath ./runtorque.sh +++ echo ./runtorque.sh +++ grep / ++ fullpath=./runtorque.sh ++ '[' ./runtorque.sh = '' ']' ++ '[' ./runtorque.sh = '' ']' ++ '[' -L ./runtorque.sh ']' ++ dirname ./runtorque.sh + GAME_HOME_PATH=. + LD_LIBRARY_PATH=.:./lib:../lib/openal/LINUX:../lib/xiph/linux: + export LD_LIBRARY_PATH + EXENAME=torqueDemo.bin + '[' debug == debug ']' + EXENAME=torqueDemo_DEBUG.bin + shift 1 + '[' '!' -x torqueDemo_DEBUG.bin ']' + suspendArts + local sleeptime=1 + local num_retries=3 + local retry_count=0 + local status= ++ artsshell status + status='server status: suspended real-time status: real-time server buffer time: 85.2608 ms buffer size multiplier: 1 minimum stream buffer time: 85.2608 ms auto suspend time: 300 s audio method: alsa sampling rate: 44100 channels: 2 sample size: 16 bits duplex: half device: default fragments: 16 fragment size: 940' + '[' '!' 0 -eq 0 ']' ++ artsshell status ++ grep 'server status' ++ awk '{ print $3}' + status=suspended + '[' suspended '!=' suspended ']' + '[' suspended = suspended ']' + return 1 + cd . + exec ./torqueDemo_DEBUG.bin WARNING: This Mesa Library includes the Glide driver but you have not defined the MESA_GLX_FX env. var. (check the README.3DFX file for more information). you can disable this message with a 'export MESA_GLX_FX=disable'. and my frame rate is horrible it also does the same for games like marble blast. I tryed recompiling the engine but still no change. I also haven't noticed any sound , I'm not sure if there is even suppose to be sound? BTW: marble blast does have sound.