/* PlayerCharacter */ #import @interface PlayerCharacter : NSObject { NSString* player; NSString* dungeonMaster; NSString* characterName; NSString* alignment; NSString* classes; NSString* levels; NSString* fullHitPoints; int age; NSString* gender; float height; NSString* race; NSString* languages; NSString* armorClass; NSString* hitPoints; NSImageView* characterSketchSymbol; int strength; int intelligence; int wisdom; int dexterity; int constitution; int charisma; int hitProbability; int damageAdjustment; int bendBarsLiftGates; int wgtAllow; int openDoors; int maximumLanguages; int knowSpell; int minSpells; int maxSpells; int magAttackAdjustment; int spellBonus; int spellFailure; int reactMissleAdjustment; int defenseAdjustment; int hitPointAdjustment; int systemShock; int resurrectSurvival; int maxHench; int loyaltyBase; int reactionAdjustment; //Saving Throws; int savingThrowParalyzationPosionDeathMagic; int savingThrowPetricficationPolymorph; int savingThrowRodStaffWant; int savingThrowBreathWeapon; int savingThrowSpell; int savingThrowParalyzationPosionDeathMagicBonus; int savingThrowPetricficationPolymorphBonus; int savingThrowRodStaffWantBonus; int savingThrowBreathWeaponBonus; int savingThrowSpellBonus; NSArray *weapons; NSArray *toHitRolls; NSArray *spellsPerDay; NSArray *thiefSkills; NSString *experiencePoints; } - (NSString *)player; - (void)setPlayer:(NSString *)aPlayer; - (NSString *)dungeonMaster; - (void)setDungeonMaster:(NSString *)aDuneonMaster; - (NSString *)characterName; - (void)setCharacterName:(NSString *)aCharacterName; - (NSString *)alignment; - (void)setAlignment:(NSString *)anAlignment; - (NSString *)classes; - (void)setClasses:(NSString *)aClasses; - (NSString *)levels; - (void)setLevels:(NSString *)aLevels; - (NSString *)fullHitPoints; - (void)setFullHitPoints:(NSString *)aFullHitPoints; - (int)age; - (void)setAge:(int)anAge; - (NSString *)gender; - (void)setGender:(NSString *)aGender; - (float)height; - (void)setHeight:(float)aHeight; - (NSString *)race; - (void)setRace:(NSString *)aRace; - (NSString *)languages; - (void)setLanguages:(NSString *)aLanguages; - (NSString *)armorClass; - (void)setArmorClass:(NSString *)anArmorClass; - (NSString *)hitPoints; - (void)setHitPoints:(NSString *)aHitPoints; - (NSImageView *)characterSketchSymbol; - (void)setCharacterSketchSymbol:(NSImageView *)aCharacterSketchSymbol; - (int)strength; - (void)setStrength:(int)aStrength; - (int)intelligence; - (void)setIntelligence:(int)anIntelligence; - (int)wisdom; - (void)setWisdom:(int)aWisdom; - (int)dexterity; - (void)setDexterity:(int)aDexterity; - (int)constitution; - (void)setConstitution:(int)aConstitution; - (int)charisma; - (void)setCharisma:(int)aCharisma; - (int)hitProbability; - (void)setHitProbability:(int)aHitProbability; - (int)damageAdjustment; - (void)setDamageAdjustment:(int)aDamageAdjustment; - (int)bendBarsLiftGates; - (void)setBendBarsLiftGates:(int)aBendBarsLiftGates; - (int)wgtAllow; - (void)setWgtAllow:(int)aWgtAllow; - (int)openDoors; - (void)setOpenDoors:(int)anOpenDoors; - (int)maximumLanguages; - (void)setMaximumLanguages:(int)aMaximumLanguages; - (int)knowSpell; - (void)setKnowSpell:(int)aKnowSpell; - (int)minSpells; - (void)setMinSpells:(int)aMinSpells; - (int)maxSpells; - (void)setMaxSpells:(int)aMaxSpells; - (int)magAttackAdjustment; - (void)setMagAttackAdjustment:(int)aMagAttackAdjustment; - (int)spellBonus; - (void)setSpellBonus:(int)aSpellBonus; - (int)spellFailure; - (void)setSpellFailure:(int)aSpellFailure; - (int)reactMissleAdjustment; - (void)setReactMissleAdjustment:(int)aReactMissleAdjustment; - (int)defenseAdjustment; - (void)setDefenseAdjustment:(int)aDefenseAdjustment; - (int)hitPointAdjustment; - (void)setHitPointAdjustment:(int)aHitPointAdjustment; - (int)systemShock; - (void)setSystemShock:(int)aSystemShock; - (int)resurrectSurvival; - (void)setResurrectSurvival:(int)aResurrectSurvival; - (int)maxHench; - (void)setMaxHench:(int)aMaxHench; - (int)loyaltyBase; - (void)setLoyaltyBase:(int)aLoyaltyBase; - (int)reactionAdjustment; - (void)setReactionAdjustment:(int)aReactionAdjustment; - (int)savingThrowParalyzationPosionDeathMagic; - (void)setSavingThrowParalyzationPosionDeathMagic:(int)aSavingThrowParalyzationPosionDeathMagic; - (int)savingThrowPetricficationPolymorph; - (void)setSavingThrowPetricficationPolymorph:(int)aSavingThrowPetricficationPolymorph; - (int)savingThrowRodStaffWant; - (void)setSavingThrowRodStaffWant:(int)aSavingThrowRodStaffWant; - (int)savingThrowBreathWeapon; - (void)setSavingThrowBreathWeapon:(int)aSavingThrowBreathWeapon; - (int)savingThrowSpell; - (void)setSavingThrowSpell:(int)aSavingThrowSpell; - (int)savingThrowParalyzationPosionDeathMagicBonus; - (void)setSavingThrowParalyzationPosionDeathMagicBonus:(int)aSavingThrowParalyzationPosionDeathMagicBonus; - (int)savingThrowPetricficationPolymorphBonus; - (void)setSavingThrowPetricficationPolymorphBonus:(int)aSavingThrowPetricficationPolymorphBonus; - (int)savingThrowRodStaffWantBonus; - (void)setSavingThrowRodStaffWantBonus:(int)aSavingThrowRodStaffWantBonus; - (int)savingThrowBreathWeaponBonus; - (void)setSavingThrowBreathWeaponBonus:(int)aSavingThrowBreathWeaponBonus; - (int)savingThrowSpellBonus; - (void)setSavingThrowSpellBonus:(int)aSavingThrowSpellBonus; - (NSArray *)weapons; - (void)setWeapons:(NSArray *)aWeapons; - (NSArray *)toHitRolls; - (void)setToHitRolls:(NSArray *)aToHitRolls; - (NSArray *)spellsPerDay; - (void)setSpellsPerDay:(NSArray *)aSpellsPerDay; - (NSArray *)thiefSkills; - (void)setThiefSkills:(NSArray *)aThiefSkills; - (NSString *)experiencePoints; - (void)setExperiencePoints:(NSString *)anExperiencePoints; @end