#include #include using std::cin; using std::cout; using std::endl; struct GameLevel { int rows; int columns; int mines; char LevelName[20]; }; void Table(GameLevel T); // function prototype int main() { GameLevel Beginner = {8, 8, 10, "Stefanos"}; Table(Beginner); cout << "Press any key to continue..."; cin.get(); return 0; } void Table(GameLevel T) { cout << "Row: " << T.rows << endl; cout << "Column: " << T.columns << endl; cout << "Mine: " << T.mines << endl; cout << "LevelName: " << T.LevelName << endl; }