self.prime = P.NodePath('Character primary NodePath') self.prime.reparentTo(render) self.prime.setPos(self.pos) # Initialise collision detection stuff self.radius=3 self.sphere = P.CollisionSphere(0,0,0,self.radius) self.spherenp = self.prime.attachNewNode(P.CollisionNode('cnode')) self.spherenp.node().addSolid(self.sphere) self.floorhandler = P.CollisionHandlerFloor() self.floorhandler.addCollider(self.spherenp,self.prime) base.cTrav.addCollider(self.spherenp,self.floorhandler) # Uncomment this line to show the CollisionSphere self.spherenp.show() self.spherenp.node().setFromCollideMask(floorMASK) self.spherenp.node().setIntoCollideMask(offMASK)