ON *:TEXT:!dm:#SwiftDM:{ if ($readini(pdm.ini,$chan,Player1) == $nick || $readini(pdm.ini,$chan,Player2) == $nick) { notice $nick 10Your already in the game. halt } if ($readini(dm.ini,$chan,Status) == ON2) { notice $nick 10There is already a DM. halt } if ($readini(dm.ini,$chan,Status) == ON) { writeini pdm.ini $chan Player2 $nick writeini dm.ini $chan Status ON2 writeini hp.ini $chan Player2 99 writeini turn.ini $chan Turn $rand(1,2) writeini shark.ini $chan Player2 20 writeini anti.ini $chan Player2 8 writeini spec.ini $chan Player2 100 writeini spec.ini $chan Player1 100 writeini dh.ini $chan Player2 2 writeini dh.ini $chan Player1 2 writeini poison.ini $chan Player2 1 writeini poison.ini $chan Player1 1 writeini froze.ini $chan Player2 1 writeini froze.ini $chan Player1 1 writeini ice.ini $chan Player1 100 writeini ice.ini $chan Player2 100 writeini mage.ini $chan Player1 1 writeini mage.ini $chan Player2 1 writeini ppoints.ini $chan Player1 25 writeini ppoints.ini $chan Player2 25 writeini pstatus.ini $chan Player1 off writeini pstatus.ini $chan Player2 off msg $chan 10The Fight is $readini(pdm.ini,$chan,Player1) Vs. $readini(pdm.ini,$chan,Player2) . msg $chan 10!dmcommands For DM 4 Commands. if ($readini(turn.ini,$chan,turn) == 1 ) { msg $chan 10 + $readini(pdm.ini,$chan,player1) Starts the Deathmatch. } if ($readini(turn.ini,$chan,turn) == 2 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,player2) Starts the Deathmatch. } notice $readini(pdm.ini,$chan,Player2) 10You have 4 99 10Hit Points and4 20 10Shark that heal4 20 10Health each. /mode #SwiftDM +m msg #SwiftDM !voice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !voice $readini(pdm.ini,$chan,Player2) halt } if ($readini(dm.ini,$chan,Status) == $null) { writeini pdm.ini $chan Player1 $nick writeini dm.ini $chan Status ON writeini hp.ini $chan Player1 99 writeini shark.ini $chan Player1 20 writeini anti.ini $chan Player1 8 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has initiated the DM Command. Type !dm to fight $readini(pdm.ini,$chan,Player1) $+ . notice $readini(pdm.ini,$chan,Player1) 10You have4 99 10Hit Points and4 20 10Shark that heal4 20 10Health each. halt } } ON *:TEXT:!whip*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10There is no DM on. Type !DM To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) { notice $nick 10You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) { notice $nick 10You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 0 ) { writeini hit.ini $chan hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,35) } writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini mage.ini $chan PLayer1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m /mode #SwiftDM -v $readini(pdm.ini,$chan,Player1) /mode #SwiftDM -v $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10gets 3 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 0 ) { writeini hit.ini $chan Hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,35) } writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 swings at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!dh*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(hp.ini,$chan,Player2) <= 30 ) { notice $nick 10 You cant use the4 !dh 10 attack when your Opponent has less than 30 Hit Points. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(hp.ini,$chan,Player1) <= 30 ) { notice $nick 10 You cant use the4 !dh 10 attack when your Opponent has less than 30 Hit Points. halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10 There is no DM on. Type4 !DM 10 To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10 You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(dh.ini,$chan,Player1) <= 0 ) { notice $nick 10 Your Great Axe is broken. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(dh.ini,$chan,Player2) <= 0 ) { notice $nick 10 Your Great Axe is broken. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) { notice $nick 10 You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) { notice $nick 10 You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 0 ) { writeini hit.ini $chan hit $rand(0,30) } else { writeini hit.ini $chan Hit $rand(0,75) } writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) writeini dh.ini $chan Player1 $calc( $readini(dh.ini,$chan,Player1) - $rand(0,2) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini mage.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini dds.ini $chan Total remini pdm.ini $chan Player2 remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 0 ) { writeini hit.ini $chan hit $rand(0,30) } else { writeini hit.ini $chan Hit $rand(0,75) } writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) writeini dh.ini $chan Player2 $calc( $readini(dh.ini,$chan,Player2) - $rand(0,2) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini ice.ini $chan Player1 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini ice.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!eat*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(shark.ini,$chan,Player2) <= 0 ) { Notice $nick 10 You dont have any shark left.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(shark.ini,$chan,Player1) <= 0 ) { Notice $nick 10 You dont have any shark left.... halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10 There is no DM on. Type4 !DM 10 To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10 You can't eat yet..... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini froze.ini $chan Player1 1 writeini mage.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. } } if ($calc($readini(hp.ini,$chan,Player1) + 20 ) > 99 ) { writeini hp.ini $chan Player1 99 writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player1) - 1) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) eats a shark giving him4 99 10 Hitpoints. notice $readini(pdm.ini,$chan,Player1) 10 You now have4 $readini(shark.ini,$chan,Player1) 10 Shark left. writeini turn.ini $chan Turn 2 halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) + 20 ) writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player1) - 1) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) } notice $readini(pdm.ini,$chan,Player1) 10 You now have4 $readini(shark.ini,$chan,Player1) 10 Shark left. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) eats a shark giving him4 $readini(hp.ini,$chan,Player1) 10 Hit Points. writeini turn.ini $chan Turn 2 halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini froze.ini $chan Player2 1 writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($calc($readini(hp.ini,$chan,Player2) + 20 ) > 99 ) { writeini hp.ini $chan Player2 99 writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player2) - 1) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) eats a shark giving him4 99 10 Hitpoints. notice $readini(pdm.ini,$chan,Player2) 10 You now have4 $readini(shark.ini,$chan,Player2) 10 Shark left. writeini turn.ini $chan Turn 1 halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) + 20 ) writeini shark.ini $chan Player2 $calc( $readini(shark.ini,$chan,Player2) - 1) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) } notice $readini(pdm.ini,$chan,Player2) 10 You now have4 $readini(shark.ini,$chan,Player2) 10 Shark left. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) eats a shark giving him4 $readini(hp.ini,$chan,Player2) 10 Hit Points. writeini turn.ini $chan Turn 1 halt } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!anti*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(anti.ini,$chan,Player2) <= 0 ) { Notice $nick 10 You dont have any antipots left.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(anti.ini,$chan,Player1) <= 0 ) { Notice $nick 10 You dont have any antipots left.... halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10 There is no DM on. Type4 !DM 10 To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10 You can't drink yet..... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini poison.ini $chan Player1 1 writeini anti.ini $chan Player1 $calc( $readini(anti.ini,$chan,Player1) - 1 ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini froze.ini $chan Player1 1 writeini mage.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } notice $readini(pdm.ini,$chan,Player1) 10 You can drink antipoison4 $readini(anti.ini,$chan,Player1) 10 more times now. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) drinks an anti releasing him from the poison. writeini turn.ini $chan Turn 2 halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini poison.ini $chan Player2 1 writeini anti.ini $chan Player2 $calc( $readini(anti.ini,$chan,Player2) - 1) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini froze.ini $chan Player 2 writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } notice $readini(pdm.ini,$chan,Player2) 10 You can drink antipoison4 $readini(anti.ini,$chan,Player2) 10 more times now. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) drinks an anti releasing him from the poison. writeini turn.ini $chan Turn 1 halt } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!dds*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) { notice $nick 10 You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) { notice $nick 10 You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $calc( $readini(spec.ini,$chan,Player1) - 25 ) < 0 ) { notice $nick 10 You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $calc( $readini(spec.ini,$chan,Player2) -25 ) < 0 ) { notice $nick 10 You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10 There is no DM on. Type4 !DM 10 To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10 You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) { notice $nick 10 You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) { notice $nick 10 You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 0 ) { writeini hit.ini $chan hit $rand(0,10) writeini hit.ini $chan hit2 $rand(0,10) } else { writeini hit.ini $chan Hit $rand(0,25) writeini hit.ini $chan Hit2 $rand(0,25) } writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(dds.ini,$chan,total) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 20 ) writeini poison.ini $chan Player2 0 writeini mage.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc($readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(dds.ini,$chan,total) ) and a 0 $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { notice $nick 10 You have4 $readini(spec.ini,$chan,Player1) $+ 10 % of your Special Bar left. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) is poisoned! writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 0 ) { writeini hit.ini $chan hit $rand(0,10) writeini hit.ini $chan hit2 $rand(0,10) } else { writeini hit.ini $chan Hit $rand(0,25) writeini hit.ini $chan Hit2 $rand(0,25) } writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(dds.ini,$chan,total) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 20 ) writeini poison.ini $chan Player1 0 writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(dds.ini,$chan,total) ) and a 0 $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { notice $nick 10 You have4 $readini(spec.ini,$chan,Player2) $+ 10 % of your Special Bar left. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) is poisoned! writeini turn.ini $chan Turn 1 halt } } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!dart*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10 There is no DM on. Type4 !DM 10 To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10 You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 1 ) { writeini hit.ini $chan hit $rand(0,8) writeini hit.ini $chan hit2 $rand(0,8) writeini hit.ini $chan hit3 $rand(0,8) } else { writeini hit.ini $chan Hit $rand(0,15) writeini hit.ini $chan Hit2 $rand(0,15) writeini hit.ini $chan Hit3 $rand(0,15) } writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) + $readini(hit.ini,$chan,Hit3) ) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(range.ini,$chan,total) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) +5 ) writeini mage.ini $chan Player1 1 writeini froze.ini $chan player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) fast throws 3 darts at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(range.ini,$chan,total) - 1 ) $+ ,a 0 and an 1. Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) fast throws 3 darts at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) and $readini(hit.ini,$chan,Hit3) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 1 ) { writeini hit.ini $chan hit $rand(0,8) writeini hit.ini $chan hit2 $rand(0,8) writeini hit.ini $chan hit3 $rand(0,8) } else { writeini hit.ini $chan Hit $rand(0,15) writeini hit.ini $chan Hit2 $rand(0,15) writeini hit.ini $chan Hit3 $rand(0,15) } writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) + $readini(hit.ini,$chan,Hit3) ) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(range.ini,$chan,total) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini mage.ini $chan Player2 1 writeini froze.ini $chan player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini ice.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) fast throws 3 darts $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(range.ini,$chan,total) - 1 ) a 0 and an 1. Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) fast throws 3 darts $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) and $readini(hit.ini,$chan,Hit3)$+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!xbow*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) { notice $nick 10 You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) { notice $nick 10 You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $calc( $readini(spec.ini,$chan,Player1) - 50 ) < 0 ) { notice $nick 10 You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $calc( $readini(spec.ini,$chan,Player2) - 50 ) < 0 ) { notice $nick 10 You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10 There is no DM on. Type4 !DM 10 To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10 You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 1 ) { writeini hit.ini $chan hit $rand(0,10) writeini hit.ini $chan hit2 $rand(0,10) } else { writeini hit.ini $chan Hit $rand(0,20) writeini hit.ini $chan Hit2 $rand(0,20) } writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(range.ini,$chan,total) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 45 ) writeini froze.ini $chan Player1 1 writeini mage.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(range.ini,$chan,total) ) and a 0 $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { notice $nick 10 You have4 $readini(spec.ini,$chan,Player1) $+ 10 % of your Special Bar left. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player1) == 1 ) { writeini hit.ini $chan hit $rand(0,10) writeini hit.ini $chan hit2 $rand(0,10) } else { writeini hit.ini $chan Hit $rand(0,25) writeini hit.ini $chan Hit2 $rand(0,25) } writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(range.ini,$chan,total) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 45 ) writeini froze.ini $chan Player2 1 writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 10 $+ 10 $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(range.ini,$chan,total) ) and 0 $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ 10 $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { notice $nick 10 You have4 $readini(spec.ini,$chan,Player2) $+ 10 % of your Special Bar left. msg $chan 10 $+ 10 $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!stopDM*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 13There is no DM for this channel halt } if ($nick isop $chan || $nick ishop $chan || $address($nick,2) == $address($me,2) ) { msg $chan 10 DM Halted by $nick $+ . writeini dm.ini $chan STatus off remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) } else { notice $nick 10 You need halfop+ } } on *:text:!barrage*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10 There is no DM on. Type4 !DM 10 To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10 You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(ice.ini,$chan,Player1) == 0 ) { notice $nick 10 Your outa runes. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(ice.ini,$chan,Player2) = 0 ) { notice $nick 10 Your outa runes. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(mage.ini,$chan,Player1) <= 0 ) { notice $nick 10 Your mage lvl is too low for this spell. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(mage.ini,$chan,Player2) <= 0 ) { notice $nick 10 Your mage lvl is too low for this spell. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spell.ini,$chan,Player1) <= 0 ) { notice $nick 10 You can't use ancient spells this round, you chose for modern. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spell.ini,$chan,Player2) <= 0 ) { notice $nick 10 You can't use ancient spells this round, you chose for modern. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(mage.ini,$chan,Player1) <= 0 ) { notice $nick 10 Your mage lvl is too low for this spell. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(mage.ini,$chan,Player2) <= 0 ) { notice $nick 10 Your mage lvl is too low for this spell. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 2 ) { writeini hit.ini $chan hit $rand(0,15) } else { writeini hit.ini $chan Hit $rand(0,30) } writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) writeini ice.ini $chan Player1 $calc($readini(ice.ini,$chan,$Player1) - 10 ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini froze.ini $chan Player2 0 writeini froze.ini $chan Player1 1 writeini spell.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) casts an ice barrage at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini dds.ini $chan Total remini pdm.ini $chan Player2 remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini ice.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) casts an ice barrage at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) is frozen! writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 2 ) { writeini hit.ini $chan hit $rand(0,15) } else { writeini hit.ini $chan Hit $rand(0,30) } writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) writeini ice.ini $chan Player2 $calc($readini(ice.ini,$chan,Player2) - 10 ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini froze.ini $chan Player1 0 writeini froze.ini $chan player2 1 writeini spell.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) casts an ice barrage at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) casts an ice barrage at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) is frozen! writeini turn.ini $chan Turn 1 halt } } else { notice $nick 10 Its not your turn or your not in this round. } } on *:text:!flames*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10 There is no DM on. Type4 !DM 10 To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10 You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(mage.ini,$chan,Player1) <= 0 ) { notice $nick 10 Your mage lvl is too low for this spell. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spell.ini,$chan,Player2) == 1 ) { notice $nick 10 You can't use modern spells this round, you chose for ancient. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spell.ini,$chan,Player1) == 1 ) { notice $nick 10 You can't use modern spells this round, you chose for ancient. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 2 ) { writeini hit.ini $chan hit $rand(0,15) } else { writeini hit.ini $chan Hit $rand(0,30) } writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini spell.ini $chan Player1 0 writeini froze.ini $chan Player1 1 writeini mage.ini $chan Player2 0 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) casts Zammy flames at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini dds.ini $chan Total remini pdm.ini $chan Player2 remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) casts zammy flames at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) $+ 's mage is lowered! writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 2 ) { writeini hit.ini $chan hit $rand(0,15) } else { writeini hit.ini $chan Hit $rand(0,30) } writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini spell.ini $chan Player2 0 writeini mage.ini $chan Player1 0 writeini froze.ini $chan player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) casts zammy flames at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) casts zammy flames at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) $+ 's mage is lowered! writeini turn.ini $chan Turn 1 halt } } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!dmcommands*:#SwiftDM:{ msg $nick 10 !StopDM msg $nick 10 !DM msg $nick 10 !Whip msg $nick 10 !Dlong msg $nick 10 !Dmace msg $nick 10 !DbAxe msg $nick 10 !Msb msg $nick 10 !dscim msg $nick 10 !DDS msg $nick 10 !DH msg $nick 10 !xbow msg $nick 10 !Eat msg $nick 10 !Anchor msg $nick 10 !Anti msg $nick 10 !tele msg $nick 10 !barrage msg $nick 10 !flames msg $nick 10 !dart msg $nick 10 !pray melee/range/mage msg $nick 10 !offpray } ON *:TEXT:!teleblock*:#ServerScript:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10 There is no DM on. Type4 !DM 10 To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10 You can't teleblock yet..... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini froze.ini $chan Player1 1 writeini mage.ini $chan Player1 1 writeini block.ini $chan Player2 0 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) succesfully teleblocks $readini(pdm.ini,$chan,Player2) $+ . writeini turn.ini $chan turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini froze.ini $chan Player2 1 writeini mage.ini $chan Player2 1 writeini block.ini $chan Player1 0 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) succesfully teleblocks $readini(pdm.ini,$chan,Player1) $+ . writeini turn.ini $chan Turn 1 halt } else { notice $nick 10 Its not your turn or your not in this round. } } } ON *:TEXT:!pray*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(ppoints.ini,$chan,Player2) <= 0 ) { Notice $nick 10 You dont have any prayer points left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(ppoints.ini,$chan,Player1) <= 0 ) { Notice $nick 10 You dont have any prayer points left. halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10 There is no DM on. Type4 !DM 10 To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10 You can't pray yet. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini mage.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if $2 == melee || $2 == range || $2 == mage || $2 == $null ) { if ($2 == melee) { if ($readini(pray.ini,$chan,Player2) == 2 || $readini(pray.ini,$chan,Player2) == 1 ) { /notice $nick you already have pray on. halt } writeini pray.ini $chan Player2 0 writeini pstatus.ini $chan Player1 on } if ($2 == range) { if ($readini(pray.ini,$chan,Player2) == 2 || $readini(pray.ini,$chan,Player2) == 0 ) { /notice $nick you already have pray on. halt } writeini pray.ini $chan Player2 1 writeini pstatus.ini $chan Player1 on } if ($2 == mage) { if ($readini(pray.ini,$chan,Player2) == 0 || $readini(pray.ini,$chan,Player2) == 1 ) { /notice $nick you already have pray on. halt } writeini pray.ini $chan Player2 2 writeini pstatus.ini $chan Player1 on } if ($2 == $null) { notice $nick 10 You have to choose pray; melee, range or mage } } else { notice $nick 10 You have to choose pray melee, range or mage, not $2 $+ ... -.- } notice $readini(pdm.ini,$chan,Player1) 10 You now have4 $readini(ppoints.ini,$chan,Player1) 10 Prayer Points left. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) puts $2 pray on, protecting him from $2 attackes. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if $2 == melee || $2 == range || $2 == mage || $2 == $null ) { if ($2 == melee) { if ($readini(pray.ini,$chan,Player1) == 2 || $readini(pray.ini,$chan,Player1) == 1 ) { /notice $nick you already have pray on. halt } writeini pray.ini $chan Player1 0 writeini pstatus.ini $chan Player2 on } if ($2 == range) { if ($readini(pray.ini,$chan,Player1) == 2 || $readini(pray.ini,$chan,Player1) == 0 ) { /notice $nick you already have pray on. halt } writeini pray.ini $chan Player1 1 writeini pstatus.ini $chan Player2 on } if ($2 == mage) { if ($readini(pray.ini,$chan,Player1) == 0 || $readini(pray.ini,$chan,Player1) == 1 ) { /notice $nick you already have pray on. halt } writeini pray.ini $chan Player1 2 writeini pray.ini $chan Player2 on } if ($2 == $null) { notice $nick 10 You have to choose pray; melee, range or mage } } else { notice $nick 10 You have to choose pray melee, range or mage, not $2 $+ ... -.- } notice $readini(pdm.ini,$chan,Player2) 10 You now have4 $readini(ppoints.ini,$chan,Player2) 10 Prayer Points left. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) puts $2 pray on, protecting him from $2 attackes. halt } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!offpray*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(pstatus.ini,$chan,Player2) != on ) { Notice $nick 10 You dont have pray on. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(pstatus.ini,$chan,Player1) != on ) { Notice $nick 10 You dont have pray on. halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10 There is no DM on. Type4 !DM 10 To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10 You can't pray yet..... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini pstatus.ini $chan Player1 off writeini pray.ini $chan Player2 3 notice $readini(pdm.ini,$chan,Player1) 10 You now have4 $readini(ppoints.ini,$chan,Player1) 10 Prayer Points left. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) puts pray off. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini pstatus.ini $chan Player2 off writeini pray.ini $chan Player1 3 notice $readini(pdm.ini,$chan,Player2) 10 You now have4 $readini(ppoints.ini,$chan,Player2) 10 Prayer Points left. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) puts pray off. halt } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!teleport*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10 There is no DM on. Type4 !DM 10 To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10 You cant Tele yet! halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(block.ini,$chan,Player2) <= 0 ) { notice $nick 10 A magical force stops you from teleporting. You're teleblocked! halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(block.ini,$chan,Player2) <= 0 ) { notice $nick 10 A magical force stops you from teleporting. You're teleblocked! halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) != 2 && $readini(pdm.ini,$chan,Player2) == $nick ) { notice $nick 10 It's not your turn or you're not in this round. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) != 1 && $readini(pdm.ini,$chan,Player1) == $nick ) { notice $nick 10 It's not your turn or you're not in this round. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has just teled. msg $chan 4 $+ $readini(pdm.ini,$chan,Player2) 10 wins! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has just teled. msg $chan 4 $+ $readini(pdm.ini,$chan,Player1) 10 wins! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) } } ON *:TEXT:!flick*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10There is no DM on. Type !DM To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) { notice $nick 10You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) { notice $nick 10You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 0 ) { writeini hit.ini $chan hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,35) } writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini mage.ini $chan PLayer1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10gets 3 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) flicks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) flicks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 0 ) { writeini hit.ini $chan Hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,35) } writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 flicks at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 flicks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!Dscim*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10There is no DM on. Type !DM To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) { notice $nick 10You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) { notice $nick 10You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 0 ) { writeini hit.ini $chan hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,35) } writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini mage.ini $chan PLayer1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10gets 3 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) flicks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 0 ) { writeini hit.ini $chan Hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,35) } writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 swings at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!DbAxe*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10There is no DM on. Type !DM To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) { notice $nick 10You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) { notice $nick 10You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 0 ) { writeini hit.ini $chan hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,35) } writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini mage.ini $chan PLayer1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10gets 3 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) flicks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 0 ) { writeini hit.ini $chan Hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,35) } writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 swings at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!Dlong*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10There is no DM on. Type !DM To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) { notice $nick 10You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) { notice $nick 10You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 0 ) { writeini hit.ini $chan hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,30) } writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini mage.ini $chan PLayer1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10gets 3 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) flicks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 0 ) { writeini hit.ini $chan Hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,30) } writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 swings at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!msb*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) { notice $nick 10 You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) { notice $nick 10 You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $calc( $readini(spec.ini,$chan,Player1) - 50 ) < 0 ) { notice $nick 10 You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $calc( $readini(spec.ini,$chan,Player2) - 50 ) < 0 ) { notice $nick 10 You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10 There is no DM on. Type4 !DM 10 To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10 You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 1 ) { writeini hit.ini $chan hit $rand(0,10) writeini hit.ini $chan hit2 $rand(0,10) } else { writeini hit.ini $chan Hit $rand(0,20) writeini hit.ini $chan Hit2 $rand(0,20) } writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(range.ini,$chan,total) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 45 ) writeini froze.ini $chan Player1 1 writeini mage.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(range.ini,$chan,total) ) and a 0 $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { notice $nick 10 You have4 $readini(spec.ini,$chan,Player1) $+ 10 % of your Special Bar left. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player1) == 1 ) { writeini hit.ini $chan hit $rand(0,10) writeini hit.ini $chan hit2 $rand(0,10) } else { writeini hit.ini $chan Hit $rand(0,25) writeini hit.ini $chan Hit2 $rand(0,25) } writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(range.ini,$chan,total) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 45 ) writeini froze.ini $chan Player2 1 writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 10 $+ 10 $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(range.ini,$chan,total) ) and 0 $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ 10 $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { notice $nick 10 You have4 $readini(spec.ini,$chan,Player2) $+ 10 % of your Special Bar left. msg $chan 10 $+ 10 $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!Anchor*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10There is no DM on. Type !DM To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) { notice $nick 10You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) { notice $nick 10You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 0 ) { writeini hit.ini $chan hit $rand(0,30) } else { writeini hit.ini $chan Hit $rand(0,50) } writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini mage.ini $chan PLayer1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10gets 3 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) flicks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 0 ) { writeini hit.ini $chan Hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,30) } writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 swings at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 10 Its not your turn or your not in this round. } } ON *:TEXT:!Dmace*:#SwiftDM:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 10There is no DM on. Type !DM To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 10You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) { notice $nick 10You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) { notice $nick 10You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 0 ) { writeini hit.ini $chan hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,30) } writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini mage.ini $chan PLayer1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10 gets9 $readini(hp.ini,$chan,Player1) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) 10gets 3 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 10Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) flicks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 0 ) { writeini hit.ini $chan Hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,30) } writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 10 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 $readini(hp.ini,$chan,Player2) 10 damage because of poison which leaves him with4 0 10 Hitpoints. msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 gets9 6 10 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 10 Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 swings at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 10 Hitpoints. timer 1 3 msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 /mode #SwiftDM -m msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player1) msg #SwiftDM !devoice $readini(pdm.ini,$chan,Player2) halt } else { msg $chan 10 $+ $readini(pdm.ini,$chan,Player2) 10 swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 10 Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 10 Its not your turn or your not in this round. } }