def onKill (self,npc,player): npcId = npc.getNpcId() partyMember = self.getRandomPartyMember(player,"2") if partyMember : drop(partyMember,NECKLACE[npcId]) else: partyMember = self.getRandomPartyMember(player,"4") if (partyMember and npcId != 20921) : drop(partyMember,DROPLIST[npcId]) return