/////////////////////////////////////////////////////////// // ArmA - 6thSense.eu description.ext template v0.4 - by Sickboy (sb_at_6thsense.eu) /////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////// // Mission Feature Includes /////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////// // std-Weap-mags.hpp - Standard Weapons and Magazines // #include "Rsc\std-weap-mags.hpp" ______________________MY INIT IS HERE_____________________ if !(player == radio1) then {1 setRadioMsg "NULL";3 setRadioMsg "NULL";}; // 6thSense.eu AIManager - Init - by Sickboy (sb_at_6thSense.eu) // Execute Mission Specific Inits // Configuration SIX_RF=["Sickboy"]; // Put ur name in the array for debugging tools (only avail in 6thSenseMod) & markers SIX_NOTPUBLIC=true; //SIX_debug_lvl=15; // Enable GL2 Debugging Level //SIX_debug_miss=true; // Enable Mission Debug // Player Team, Currently only support 1 when using GroupLink2 six_pt=[wpt1]; // Enter the Players Team // Runs at the beginning of init on server and client if(name player in SIX_RF)then{six_debug_miss=true;}; skiptime param1; // Initialize BackEngine call compile preprocessFile "SIX_BASE\s\init.sqf"; if(six_isServer)then { // Runs on Server and ServerClient (Ingame Server Hosting by Client) // Execute Zone Configuration }; if(six_isClient)then { // Runs on Client and ServerClient (Ingame Server Hosting by Client) }; // Start AIM (More configuration in cfg_Zones.sqf) [] execVM "SIX_AIM\s\init.sqf"; // WaitUntil AI-M has sucessfully Initialized waitUntil{sleep 1; six_aim_ready}; // Runs after AI-M has sucessfully Initialized on server and client if(six_isServer)then { // Runs on Server and ServerClient (Ingame Server Hosting by Client) }; if(six_isClient)then { // Runs on Client and ServerClient (Ingame Server Hosting by Client) }; /////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////// // std.hpp - Standard Defines and Resources #include "Rsc\std.hpp" /////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////// // Mission Specific /////////////////////////////////////////////////////////// onLoadMission = "Swollen Goat"; OnLoadMissionTime = False; ////////////// titleParam1 = "Mission Time:"; valuesParam1[] = {14,3,0,0.5,1,1.5,2,2.5,3.5,4,4.5,5,5.5,6,6.5,7,7.5,8,8.5,9,9.5,10,10.5,11,11.5,12,12.5,13,13.5,14.5,15,15.5,16,16.5,17,17.5,18,18.5,19,19.5,20,20.5,21,21.5,22,22.5,23,23.5}; textsParam1[] = {"Default Day","Default Night","00:00","00:30","01:00","01:30","02:00","02:30","03:00","04:00","04:30","05:00","05:30","06:00","06:30","07:00", "07:30","08:00","08:30","09:00","09:30","10:00","10:30","11:00","11:30","12:00","12:30","13:00","13:30","14:30", "15:00","15:30","16:00","16:30","17:00","17:30","18:00","18:30","19:00","19:30","20:00","20:30","21:00","21:30","22:00", "22:30","23:00","23:30"}; defValueParam1 = 14; titleParam2 = "AI Type:"; valuesParam2[] = {1,2}; textsParam2[] = {"UPS +AI","UPS -AI+GroupLink2"}; defValueParam2 = 1;