gdb> bt #0 CreateNewFont (sprite=0x0, font=0x63e960, xlen=0x10, ylen=0x10, c32len=0x1) at sprite.c:375 #1 0x000000000041b312 in load_bitmaps () at main.c:835 #2 0x000000000041cc6f in main (argc=, argv=0x42fc32) at main.c:1296