========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: -nomusic -spec_exp 8.2 -spec_static 3.5 -spec_point 8.6 -spec_tube 1.0 -2d_poof -alpha_env -ambient_factor 70 -jpgtga -mipmap -missile_lighting -glow -spec -ballistic_gauge -dualscanlines -targetinfo -ship_choice_3d -snd_preload -cap_object_update Building file index... Searching root 'C:\games\btrl\demo\' Searching root pack 'C:\games\btrl\demo\z_missions_BtRLDemo.vp' Searching root pack 'C:\games\btrl\demo\z_root_BtRLDemo.vp' Found 3 roots and 3260 files. AutoLang: Language auto-detection successful... Setting language to English Initializing OpenAL... Using 'Generic Hardware' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 OpenAL: Restricting MAX_CHANNELS to 30 (default: 32) ... OpenAL successfully initialized! GR_CPU: Family 15, MMX=Yes Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : Intel OpenGL Renderer : Intel 865G OpenGL Version : 1.3.0 - Build 4.14.10.4396 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Unable to find extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Unable to find extension "GL_EXT_pixel_buffer_object". Unable to find extension "GL_APPLE_client_storage". Using extension "GL_SGIS_generate_mipmap". Unable to find extension "GL_EXT_framebuffer_object". Unable to find extension "GL_NV_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Unable to find extension "GL_EXT_texture_lod_bias". Found special extension function "wglSwapIntervalEXT". Max texture units: 4 Max elements vertices: 1024 Max elements indices: 1024 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 20x20 (37.5% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" ANI 2_radar1 with size 170x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 83 frames at 30 fps. BMPMAN: Found EFF (M_trail_particle.eff) with 17 frames at 20 fps. BMPMAN: Found EFF (bomb_flare.eff) with 86 frames at 24 fps. couldn't find pcx for MEC-A6 BMPMAN: Found EFF (laser1.eff) with 6 frames at 6 fps. found ani laser1 for MEC-A6, with 6 frames and 6 fps couldn't find pcx for MRC-B3 found ani laser1 for MRC-B3, with 6 frames and 6 fps couldn't find pcx for DET-21 found ani laser1 for DET-21, with 6 frames and 6 fps couldn't find pcx for Cylon KEW BMPMAN: Found EFF (laser2.eff) with 6 frames at 6 fps. found ani laser2 for Cylon KEW, with 6 frames and 6 fps cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" BMPMAN: Found EFF (thrustjets.eff) with 3 frames at 25 fps. cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 20x20 (37.5% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 91 MOVIE ERROR: Unable to open movie file 'intro.mve' in any supported format. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=29, filter="*.plr" ANI cursor.ani with size 20x20 (37.5% wasted) Frame 0 too long!!: frametime = 0.720 (0.720) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'optimus.pcx' ANI 2_Exit.ani with size 34x34 (46.9% wasted) ANI 2_Pilot.ani with size 164x164 (35.9% wasted) ANI 2_Techdata.ani with size 164x164 (35.9% wasted) ANI 2_Options.ani with size 164x164 (35.9% wasted) ANI 2_Campaign.ani with size 164x164 (35.9% wasted) Frame 0 too long!!: frametime = 0.567 (0.567) Frame 0 too long!!: frametime = 0.719 (0.719) Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_MAIN_MENU (1) Frame 0 too long!!: frametime = 2.375 (2.375) Frame 0 too long!!: frametime = 0.610 (0.610) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) Frame 0 too long!!: frametime = 0.353 (0.353) Frame 0 too long!!: frametime = 0.532 (0.532) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) Someone passed an extension to bm_load for file 'chuckles01.pcx' Someone passed an extension to bm_load for file 'optimus.pcx' Frame 0 too long!!: frametime = 0.947 (0.947) cf_get_file_list_preallocated looking for type=5, filter="*.fs2" cf_get_file_list_preallocated looking for type=5, filter="*.fc2" Frame 0 too long!!: frametime = 2.855 (2.855) Frame 0 too long!!: frametime = 0.735 (0.735) Frame 0 too long!!: frametime = 0.759 (0.759) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) Frame 0 too long!!: frametime = 0.295 (0.295) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 7 frames at 7 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 94 frames at 24 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 41 frames at 15 fps. cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm" BMPMAN: Found EFF (ABexp04.eff) with 44 frames at 30 fps. BMPMAN: Found EFF (ftl.eff) with 22 frames at 30 fps. BMPMAN: Found EFF (rockEXP01.eff) with 100 frames at 24 fps. BMPMAN: Found EFF (ABexp05.eff) with 63 frames at 30 fps. BMPMAN: Found EFF (ABexp06.eff) with 51 frames at 30 fps. loading warp model -1 BMPMAN: Found EFF (shockwave01.eff) with 86 frames at 24 fps. MISSION LOAD: 'MC-01.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 247 Ending mission message count : 249 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'Viper.pof' IBX: Found a good IBX to read for 'Viper.pof'. IBX-DEBUG => POF checksum: 3495795614, IBX checksum: 3562703492 -- "Viper.pof" Subsystem engine-2 in ships.tbl not found in model! Subsystem engine-3 in ships.tbl not found in model! ANI 2_lock1 with size 56x56 (12.5% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 658943272 -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI hud-viper with size 93x93 (27.3% wasted) ANI hud-raider with size 93x93 (27.3% wasted) Loading model 'Cylraider.pof' IBX: Found a good IBX to read for 'Cylraider.pof'. IBX-DEBUG => POF checksum: 178583506, IBX checksum: 4264760868 -- "Cylraider.pof" BMPMAN: Found EFF (cyleyes.eff) with 32 frames at 16 fps. BMPMAN: Found EFF (cyleyes-glow.eff) with 32 frames at 16 fps. This mission requires 540 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'Col_missile.pof' IBX: Found a good IBX to read for 'Col_missile.pof'. IBX-DEBUG => POF checksum: 2522333848, IBX checksum: 2747421546 -- "Col_missile.pof" Loading model 'Col_missile_ext.pof' IBX: Found a good IBX to read for 'Col_missile_ext.pof'. IBX-DEBUG => POF checksum: 3569656680, IBX checksum: 2316592769 -- "Col_missile_ext.pof" Loading model 'Cyl_missile.pof' IBX: Found a good IBX to read for 'Cyl_missile.pof'. IBX-DEBUG => POF checksum: 3536300122, IBX checksum: 2906069490 -- "Cyl_missile.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 1522605187, IBX checksum: 123157464 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" BMPMAN: Found EFF (viper_muzzle2.eff) with 2 frames at 20 fps. BMPMAN: Found EFF (viper_muzzle.eff) with 2 frames at 40 fps. BMPMAN: Found EFF (raider_muzzle2.eff) with 2 frames at 20 fps. BMPMAN: Found EFF (raider_muzzle.eff) with 2 frames at 40 fps. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 56x56 (12.5% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1_b.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI hud-viper.ani with size 93x93 (27.3% wasted) ANI hud-raider.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1300/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1161, Estimated count = 1250 ================================================ ANI cursor.ani with size 20x20 (37.5% wasted) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38) Frame 0 too long!!: frametime = 49.929 (49.929) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) Loading model 'Vipmk7.POF' IBX: Found a good IBX to read for 'Vipmk7.POF'. IBX-DEBUG => POF checksum: 4191666603, IBX checksum: 1255322706 -- "Vipmk7.POF" Ship ANI: Can not find ssfighter01, using lowres version instead. Ship ANI: Can not find , using lowres version instead. ANI icon_meca6 with size 24x24 (25.0% wasted) ANI icon_cylonkew with size 24x24 (25.0% wasted) Weapon ANI: Can not find 2_icon_meca6.ani, using lowres version instead. ANI icon_meca6.ani with size 24x24 (25.0% wasted) Weapon ANI: Can not find 2_icon_cylonkew.ani, using lowres version instead. ANI icon_cylonkew.ani with size 24x24 (25.0% wasted) ANI bsgiconfighterwCO with size 54x54 (15.6% wasted) ANI bsgiconfighterwCOfade with size 54x54 (15.6% wasted) ANI bsgiconfighterwCOfade.ani with size 54x54 (15.6% wasted) ANI bsgiconfighterwCY with size 56x56 (12.5% wasted) ANI bsgiconfighterwCYfade with size 56x56 (12.5% wasted) ANI bsgiconfighterwCYfade.ani with size 56x56 (12.5% wasted) Frame 0 too long!!: frametime = 1.932 (1.932) ANI bsgiconfighterwCO.ani with size 54x54 (15.6% wasted) ANI bsgiconfighterwCY.ani with size 56x56 (12.5% wasted) Frame 0 too long!!: frametime = 1.038 (1.038) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_BRIEFING (10) ANI 2_Count.ani with size 198x198 (22.7% wasted) Frame 0 too long!!: frametime = 0.956 (0.956) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) WARNING : could not unload background bitmap 2_MultiSynch Entering game at time = 97.426 Frame 1 too long!!: frametime = 3.025 (3.025) Frame 141 too long!!: frametime = 0.280 (0.280) Frame 207: Weapon #27 CHASING cmeasure #105 Frame 231: Weapon #35 CHASING cmeasure #105 Frame 231: Weapon #115 CHASING cmeasure #105 Frame 232: Weapon #35 CHASING cmeasure #141 Frame 232: Weapon #77 CHASING cmeasure #141 Frame 232: Weapon #102 CHASING cmeasure #141 Frame 232: Weapon #137 CHASING cmeasure #105 Frame 232: Weapon #137 CHASING cmeasure #141 Frame 240: Weapon #77 CHASING cmeasure #152 Frame 240: Weapon #102 CHASING cmeasure #152 Frame 240: Weapon #115 CHASING cmeasure #141 Frame 240: Weapon #115 CHASING cmeasure #152 Frame 240: Weapon #137 CHASING cmeasure #152 Frame 241: Weapon #77 CHASING cmeasure #141 Frame 241: Weapon #77 CHASING cmeasure #152 Frame 241: Weapon #77 CHASING cmeasure #159 Frame 241: Weapon #102 CHASING cmeasure #141 Frame 241: Weapon #102 CHASING cmeasure #152 Frame 241: Weapon #102 CHASING cmeasure #159 Frame 241: Weapon #115 CHASING cmeasure #141 Frame 241: Weapon #115 CHASING cmeasure #152 Frame 241: Weapon #115 CHASING cmeasure #159 Frame 241: Weapon #125 CHASING cmeasure #152 Frame 241: Weapon #137 CHASING cmeasure #141 Frame 241: Weapon #137 CHASING cmeasure #152 Frame 241: Weapon #137 CHASING cmeasure #159 Frame 248: Weapon #77 CHASING cmeasure #141 Frame 248: Weapon #77 CHASING cmeasure #152 Frame 248: Weapon #77 CHASING cmeasure #159 Frame 248: Weapon #102 CHASING cmeasure #141 Frame 248: Weapon #102 CHASING cmeasure #152 Frame 248: Weapon #102 CHASING cmeasure #159 Frame 248: Weapon #115 CHASING cmeasure #141 Frame 248: Weapon #115 CHASING cmeasure #152 Frame 248: Weapon #115 CHASING cmeasure #159 Frame 248: Weapon #125 CHASING cmeasure #141 Frame 248: Weapon #125 CHASING cmeasure #152 Frame 248: Weapon #125 CHASING cmeasure #159 Frame 248: Weapon #137 CHASING cmeasure #152 Frame 248: Weapon #169 CHASING cmeasure #152 Frame 249: Weapon #75 CHASING cmeasure #177 Frame 249: Weapon #77 CHASING cmeasure #141 Frame 249: Weapon #77 CHASING cmeasure #152 Frame 249: Weapon #77 CHASING cmeasure #159 Frame 249: Weapon #91 CHASING cmeasure #177 Frame 249: Weapon #102 CHASING cmeasure #141 Frame 249: Weapon #102 CHASING cmeasure #152 Frame 249: Weapon #102 CHASING cmeasure #159 Frame 249: Weapon #115 CHASING cmeasure #141 Frame 249: Weapon #115 CHASING cmeasure #152 Frame 249: Weapon #115 CHASING cmeasure #159 Frame 249: Weapon #125 CHASING cmeasure #141 Frame 249: Weapon #125 CHASING cmeasure #152 Frame 249: Weapon #125 CHASING cmeasure #159 Frame 257: Weapon #115 CHASING cmeasure #152 Frame 257: Weapon #115 CHASING cmeasure #159 Frame 257: Weapon #125 CHASING cmeasure #152 Frame 257: Weapon #125 CHASING cmeasure #159 Frame 258: Weapon #152 CHASING cmeasure #186 ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Frame 278: Weapon #75 CHASING cmeasure #218 Frame 278: Weapon #91 CHASING cmeasure #218 Frame 278: Weapon #136 CHASING cmeasure #218 Frame 311: Weapon #125 CHASING cmeasure #275 Frame 311: Weapon #195 CHASING cmeasure #275 Frame 315: Weapon #202 CHASING cmeasure #279 Frame 354: Weapon #136 CHASING cmeasure #325 Frame 354: Weapon #178 CHASING cmeasure #325 Frame 354: Weapon #186 CHASING cmeasure #325 Frame 363: Weapon #187 CHASING cmeasure #334 Frame 363: Weapon #195 CHASING cmeasure #334 Frame 399: Weapon #178 CHASING cmeasure #372 Frame 399: Weapon #186 CHASING cmeasure #372 Frame 399: Weapon #232 CHASING cmeasure #372 Frame 407: Weapon #187 CHASING cmeasure #380 Frame 407: Weapon #249 CHASING cmeasure #380 Frame 407: Weapon #271 CHASING cmeasure #380 Frame 422: Weapon #248 CHASING cmeasure #372 Frame 423: Weapon #249 CHASING cmeasure #407 Frame 423: Weapon #271 CHASING cmeasure #407 Frame 424: Weapon #249 CHASING cmeasure #380 Frame 424: Weapon #249 CHASING cmeasure #407 Frame 424: Weapon #260 CHASING cmeasure #408 Frame 424: Weapon #271 CHASING cmeasure #380 Frame 424: Weapon #271 CHASING cmeasure #407 Frame 424: Weapon #276 CHASING cmeasure #408 Frame 440: Weapon #249 CHASING cmeasure #380 Frame 440: Weapon #249 CHASING cmeasure #407 Frame 440: Weapon #271 CHASING cmeasure #380 Frame 440: Weapon #271 CHASING cmeasure #407 Frame 440: Weapon #326 CHASING cmeasure #408 Frame 440: Weapon #334 CHASING cmeasure #380 Frame 440: Weapon #334 CHASING cmeasure #407 Frame 441: Weapon #249 CHASING cmeasure #380 Frame 441: Weapon #249 CHASING cmeasure #407 Frame 441: Weapon #249 CHASING cmeasure #421 Frame 441: Weapon #271 CHASING cmeasure #380 Frame 441: Weapon #271 CHASING cmeasure #407 Frame 441: Weapon #271 CHASING cmeasure #421 Frame 441: Weapon #334 CHASING cmeasure #380 Frame 441: Weapon #334 CHASING cmeasure #407 Frame 441: Weapon #334 CHASING cmeasure #421 Frame 460: Weapon #317 CHASING cmeasure #421 Frame 461: Weapon #249 CHASING cmeasure #432 Frame 461: Weapon #271 CHASING cmeasure #432 Frame 461: Weapon #317 CHASING cmeasure #432 Frame 461: Weapon #334 CHASING cmeasure #432 Frame 510: Weapon #317 CHASING cmeasure #464 Frame 510: Weapon #334 CHASING cmeasure #464 Frame 510: Weapon #390 CHASING cmeasure #464 Frame 575: Weapon #389 CHASING cmeasure #516 Frame 575: Weapon #390 CHASING cmeasure #516 Frame 575: Weapon #438 CHASING cmeasure #516 Frame 588: Weapon #389 CHASING cmeasure #529 Frame 588: Weapon #438 CHASING cmeasure #529 615 frames executed in 30.004 seconds, 20.497 frames per second. Frame 1138: Weapon #583 CHASING cmeasure #646 Frame 1140: Weapon #583 CHASING cmeasure #671 Frame 1155: Weapon #579 CHASING cmeasure #671 Frame 1155: Weapon #588 CHASING cmeasure #666 Frame 1155: Weapon #632 CHASING cmeasure #671 Frame 1156: Weapon #583 CHASING cmeasure #687 Frame 1156: Weapon #632 CHASING cmeasure #687 Frame 1179: Weapon #603 CHASING cmeasure #666 Frame 1179: Weapon #638 CHASING cmeasure #666 Frame 1180: Weapon #644 CHASING cmeasure #707 Frame 1180: Weapon #702 CHASING cmeasure #707 Frame 1197: Weapon #603 CHASING cmeasure #707 Frame 1198: Weapon #603 CHASING cmeasure #720 Frame 1198: Weapon #638 CHASING cmeasure #707 Frame 1198: Weapon #644 CHASING cmeasure #720 Frame 1198: Weapon #702 CHASING cmeasure #720 Frame 1216: Weapon #638 CHASING cmeasure #720 Frame 1216: Weapon #654 CHASING cmeasure #720 Frame 1217: Weapon #603 CHASING cmeasure #733 Frame 1217: Weapon #638 CHASING cmeasure #733 Frame 1217: Weapon #654 CHASING cmeasure #733