import stdlib; import Game; long xstart = 340; long xend = 341; long ystart = 202; long yend = 203; function SpawnIron(array argv, Game &game) { for (long x = xstart; x < xend; x++) { for (long y = xstart; y < yend; y++) { if ((game.getTileOccupancy(x, y) & 0xD) == 0) { game.setTileType(x, y, 4); game.setTileSymbol(x, y, 0x9C); game.setTileDesignation(x, y, game.getTileDesignation(x, y) | 0x80); } } } } function long main(array argv) { Game game; stdlib::Print("Rick's Tile Tool for Dwarf Fortress (v0.23.130.23a)\n\n"); game = new Game(); if (game.Open() == 0) { stdlib::Print("Failed to open Dwarf Fortress.\n"); return 0; } while (game.mapAvailable) { SpawnIron(argv, game); stdlib::Sleep(5000); } game.Close(); return 0; }