[icesik@iceberg ufoai-2.1-source]$ ./ufo +set fs_basedir /mnt/disk/temp/ufoai/tmp/ufoai-2.1-source +set fs_i18ndir /usr/share/locales Adding game dir: /mnt/disk/temp/ufoai/tmp/ufoai-2.1-source/base Added packfile /mnt/disk/temp/ufoai/tmp/ufoai-2.1-source/base/0base.pk3 (5 files) Added packfile /mnt/disk/temp/ufoai/tmp/ufoai-2.1-source/base/0maps.pk3 (378 files) Added packfile /mnt/disk/temp/ufoai/tmp/ufoai-2.1-source/base/0media.pk3 (5 files) Added packfile /mnt/disk/temp/ufoai/tmp/ufoai-2.1-source/base/0models.pk3 (872 files) Added packfile /mnt/disk/temp/ufoai/tmp/ufoai-2.1-source/base/0pics.pk3 (1704 files) Added packfile /mnt/disk/temp/ufoai/tmp/ufoai-2.1-source/base/0snd.pk3 (117 files) Added packfile /mnt/disk/temp/ufoai/tmp/ufoai-2.1-source/base/0ufos.pk3 (63 files) using /home/icesik/.ufoai/base for writing Adding game dir: /home/icesik/.ufoai/base execing default.cfg couldn't exec config.cfg execing keys.cfg fs_basedir is write protected. Hostname: iceberg.home Alias: localhost.localdomain Alias: localhost IP: 127.0.0.1 ...using language: C Console initialized. ------- sound initialization ------- Loading snd_sdl sound driver ...library search path: '.' Soundsystem: SDL. SDL version: 1.2.11 SDL audio driver is "dsp". Bits: 16 Frequency: 48000 Samples: 4096 Channels: 2 sound sampling rate: 48000 ------- Loading ref_glx.so ------- LoadLibrary ("./ref_glx.so") ref_gl version: GL 0.12 *** stack smashing detected ***: ./ufo terminated Aborted [icesik@iceberg ufoai-2.1-source]$