new spawnx [10][1] = { {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, } new spawny [10][1] = { {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, } new spawnz [10][1] = { {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, {acoordinatecomeshere}, } public OnPlayerSpawn(playerid){ SetPlayerPos(playerid, spawnx[10][1], spawny[10][1], spawnz[10][1]) } return 1;