new spawnpoints [10][3] = { {x.x, x.x, x.x}, {x.x, x.x, x.x}, {x.x, x.x, x.x}, {x.x, x.x, x.x}, {x.x, x.x, x.x}, {x.x, x.x, x.x}, {x.x, x.x, x.x}, {x.x, x.x, x.x}, {x.x, x.x, x.x}, {x.x, x.x, x.x}, public OnPlayerSpawn(playerid){ SetPlayerPos(playerid, spawnpoints) } return 1;