==7200== Invalid read of size 1 ==7200== at 0x401E5EA: memmove (mc_replace_strmem.c:514) ==7200== by 0x80CB0CD: Game::Networking::NetPath** std::__copy::copy(Game::Networking::NetP ath* const*, Game::Networking::NetPath* const*, Game::Networking::NetPath**) (stl_algobase.h:300) ==7200== by 0x80CB102: Game::Networking::NetPath** std::__copy_aux(Game::Networking::NetPath**, Game ::Networking::NetPath**, Game::Networking::NetPath**) (stl_algobase.h:317) ==7200== by 0x80CB148: __gnu_cxx::__normal_iterator > > std::__copy_normal::copy_n<__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > > >(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, __gnu_cxx: :__normal_iterator > >) (stl_algobase.h:354) ==7200== by 0x80CB199: __gnu_cxx::__normal_iterator > > std::copy<__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > > >(__gnu_cxx ::__normal_iterator > >, __gnu_cxx::__normal_iter ator > >, __gnu_cxx::__normal_iterator > >) (stl_algobase.h:387) ==7200== by 0x80CB324: std::vector >::erase(__gnu_cxx::__normal_iterator > >) (vector.tcc:113) ==7200== by 0x80C6B71: Game::Networking::SendServerFramePacket(unsigned) (networking.cpp:754) ==7200== by 0x80C7FB2: Game::Networking::PerformNetworking() (networking.cpp:571) ==7200== by 0x8084165: Game::AI::NextFrame() (aibase.cpp:41) ==7200== by 0x80843A5: Game::AI::PerformAIFrame() (aibase.cpp:410) ==7200== by 0x804F628: Game::Rules::GameWindow::PerformPreFrame() (game.cpp:792) ==7200== by 0x804F9D0: Game::Rules::GameWindow::RunLoop() (game.cpp:880) ==7200== Address 0x7E5CED0 is 0 bytes after a block of size 8 alloc'd ==7200== at 0x401DC55: operator new(unsigned) (vg_replace_malloc.c:163) ==7200== by 0x80C9C85: __gnu_cxx::new_allocator::allocate(unsigned, void const*) (new_allocator.h:88) ==7200== by 0x80C9CA9: std::_Vector_base >::_M_allocate(unsigned) (stl_vector.h:127) ==7200== by 0x80CBE56: std::vector >::_M_insert_aux(__gnu_cxx::__normal_iterator > >, Game::Networking::NetPath* const&) (vector.tcc:275 ) ==7200== by 0x80CC1CC: std::vector >::push_back(Game::Networking::NetPath* const&) (stl _vector.h:610) ==7200== by 0x80C65CE: Game::Networking::InterpretPathChunk(Game::Networking::Chunk*) (networking.cpp:1242) ==7200== by 0x80C7A8E: Game::Networking::PerformNetworking() (networking.cpp:450) ==7200== by 0x8084165: Game::AI::NextFrame() (aibase.cpp:41) ==7200== by 0x80843A5: Game::AI::PerformAIFrame() (aibase.cpp:410) ==7200== by 0x804F628: Game::Rules::GameWindow::PerformPreFrame() (game.cpp:792) ==7200== by 0x804F9D0: Game::Rules::GameWindow::RunLoop() (game.cpp:880) ==7200== by 0x8051C6E: Game::Rules::GameMain() (game.cpp:173)