[00:06] and I like it [00:06] we can make it perfect :) [00:07] i know but it can solve many problems :) [00:07] exactly [00:07] it may even provide people with choice [00:07] to use sql [00:07] or to use that internal db [00:07] i'm not so confident that internal db with arrays will work for l2j :( [00:08] oh it should [00:08] l2j uses very little queries [00:08] yes but handles many rows.... [00:08] true, but on arrays in ram that is fast :) [00:08] yes if you hav 8 gis of RAM [00:09] data stored in ram [00:09] for 500 players online [00:09] would be MAX 10 mb [00:09] really I mean it [00:09] it's not that huge amount of data [00:09] now perhaps... [00:09] anyway, I prefer not to depend on any method [00:09] so having this choice would be really good [00:10] did you read my other comments [00:10] after internal db tha amount of data in RAM is very huge... [00:10] about behaviour of data fetch methods in case connection can't be acquired ? [00:10] no