addEventHandler ( "onResourceStart", getRootElement(), "oneStart" ) function oneStart ( name ) local globalTextDisplay = textCreateDisplay () textItemOne = textCreateTextItem ( "Nobody is the One.", 0.15, 0.3, 0, 255, 0, 0, 255, 1.4 ) textDisplayAddText ( globalTextDisplay, textItemOne ) for k,v in getElementsByType ( "player" ) do setElementData ( v, "points", 0 ) local playerTextDisplay = textCreateDisplay () local yourScore = textCreateTextItem ( "Score: "..getElementData(v, "points"), 0.15, 0.7, 0, 255, 0, 0, 255, 1.8 ) textDisplayAddText ( playerTextDisplay, yourScore ) textDisplayAddObserver ( playerTextDisplay, v ) setElementData ( v, "textItemPoints", yourScore ) textDisplayAddObserver ( globalTextDisplay, v ) onePlayer = false end oneTimer = setTimer ( "oneEnd", 300000, 1 ) end function oneEnd ( ) local leader for k,v in getElementsByType ( "player" ) do if ( leader ) then local currentPoints = getElementData ( v, "points" ) local leaderPoints = getElementData ( leader, "points" ) if ( currentPoints > leaderPoints ) then leader = v end else leader = v end end local textDisplayWinner = textCreateDisplay () local textItem if ( getElementData ( leader, "points" ) > 0 ) then textItem = textCreateTextItem ( "The time is out!\nWinner: "..leader.." with "..getElementData ( leader, "points" ).."points!\n\nNewRound!", 0.5, 0.5, 2, 255, 0, 0, 255, 255 ) else textItem = textCreateTextItem ( "The time is out!\nWinner: None\nNewRound!", 0.5, 0.5, 2, 255, 0, 0, 255, 255 ) end textDisplayAddText ( textDisplay, textItem ) for k,v in getElementsByType ( "player" ) do textDisplayAddObserver ( textDisplayWinner, v ) setElementData ( v, "points", 0 ) textItemSetText ( getElementData(v,"textItemPoints"), "Score: 0" ) end setTimer("textDestroyTextItem", 2000, 1, textItem) setTimer("textDestroyDisplay", 2000, 1, textDisplayWinner) textItemSetText ( textItemLeaderScore, "Nobody is the One" ) oneTimer = setTimer ( "oneEnd", 300000, 1 ) end addEventHandler ( "onPlayerJoin", getRootElement(), "oneJoin" ) function oneJoin () setElementData ( source, "points", 0 ) local playerTextDisplay = textCreateDisplay () local yourScore = textCreateTextItem ( "Score: "..getElementData(source, "points"), 0.15, 0.7, 0, 255, 0, 0, 255, 1.8 ) textDisplayAddText ( playerTextDisplay, yourScore ) textDisplayAddObserver ( playerTextDisplay, source ) setElementData ( source, "textItemPoints", yourScore ) textDisplayAddObserver ( globalTextDisplay, source ) end addEventHandler ( "onPlayerWasted", getRootElement(), "KillMessages_onPlayerWasted" ) function KillMessages_onPlayerWasted ( totalammo, killer, killerweapon, bodypart ) -- Grab the nick of the killed player local killed_nick = getClientName ( source ) local r,g,b = getPlayerNametagColor ( source ) -- Got a killer? Print the normal "* X died" if not local a = 120 if ( isElementWithinColShape ( source, hillArea ) ) then r = 255 g = 255 b = 109 a = 255 end if ( killer ) then -- Suicide? if (source == killer) then killed_nick = "himself" end -- Populate a "' X killed Y" killmessage local killmessage = getClientName(killer).." killed "..killed_nick -- Grab the name of the killer weapon. Got any? Print the message with or without the weapon name local killerweapon_name = getWeaponNameFromID ( killerweapon ) if ( killerweapon_name ) then outputMessage( killmessage.." ("..killerweapon_name..")", r, g, b, a ) else outputMessage( killmessage, r, g, b, a ) end else outputMessage( killed_nick.." died", r, g, b, a ) end end addEventHandler ( "onPlayerWasted", getRootElement(), "oneCheck" ) function oneCheck ( totalammo, killer, killerweapon, bodypart ) --local getClientName ( source ) == whodied if onePlayer == false then onePlayer = killer elseif onePlayer == source then onePlayer = killer elseif source == killer then onePlayer = false end if onePlayer == false then textItemSetText ( textItemOne, "Nobody is the One." ) else oneText = getClientName ( onePlayer ) textItemSetText ( textItemOne, oneText.." is the One." ) end end ------OUTPUT MESSAGE CODE----- addEventHandler ( "onResourceStart", getRootElement(), "createTextOnLoad" ) function createTextOnLoad ( name ) local outputMessageTextDisplay = textCreateDisplay () local distance = 0.027 local start = 0.25 local size = 1.2 outputMessageTextItem1 = textCreateTextItem ( "", 0.8, start + distance, 1, 255, 255, 255, 255, size ) outputMessageTextItem2 = textCreateTextItem ( "", 0.8, start + (distance * 2 ), 1, 255, 255, 255, 255, size ) outputMessageTextItem3 = textCreateTextItem ( "", 0.8, start + (distance * 3 ), 1, 255, 255, 255, 255, size ) outputMessageTextItem4 = textCreateTextItem ( "", 0.8, start + (distance * 4 ), 1, 255, 255, 255, 255, size ) outputMessageTextItem5 = textCreateTextItem ( "", 0.8, start + (distance * 5 ), 1, 255, 255, 255, 255, size ) outputMessageTextItem6 = textCreateTextItem ( "", 0.8, start + (distance * 6 ), 1, 255, 255, 255, 255, size ) textDisplayAddText ( outputMessageTextDisplay, outputMessageTextItem1 ) textDisplayAddText ( outputMessageTextDisplay, outputMessageTextItem2 ) textDisplayAddText ( outputMessageTextDisplay, outputMessageTextItem3 ) textDisplayAddText ( outputMessageTextDisplay, outputMessageTextItem4 ) textDisplayAddText ( outputMessageTextDisplay, outputMessageTextItem5 ) textDisplayAddText ( outputMessageTextDisplay, outputMessageTextItem6 ) local players = getElementsByType ( "player" ) for k,v in players do textDisplayAddObserver ( outputMessageTextDisplay, v ) end end addEventHandler ( "onPlayerJoin", getRootElement(), "showTextPlayerJoin" ) function showTextPlayerJoin () textDisplayAddObserver ( outputMessageTextDisplay, source ) end function outputMessage ( text, r, g, b, a ) local text2 = textItemGetText ( outputMessageTextItem2 ) local r2,g2,b2,a2 = textItemGetColor ( outputMessageTextItem2 ) local text3 = textItemGetText ( outputMessageTextItem3 ) local r3,g3,b3,a3 = textItemGetColor ( outputMessageTextItem3 ) local text4 = textItemGetText ( outputMessageTextItem4 ) local r4,g4,b4,a4 = textItemGetColor ( outputMessageTextItem4 ) local text5 = textItemGetText ( outputMessageTextItem5 ) local r5,g5,b5,a5 = textItemGetColor ( outputMessageTextItem5 ) local text6 = textItemGetText ( outputMessageTextItem6 ) local r6,g6,b6,a6 = textItemGetColor ( outputMessageTextItem6 ) textItemSetText ( outputMessageTextItem5, text6 ) textItemSetColor ( outputMessageTextItem5, r6, g6, b6, a6 ) textItemSetText ( outputMessageTextItem4, text5 ) textItemSetColor ( outputMessageTextItem4, r5, g5, b5, a5 ) textItemSetText ( outputMessageTextItem3, text4 ) textItemSetColor ( outputMessageTextItem3, r4, g4, b4, a4 ) textItemSetText ( outputMessageTextItem2, text3 ) textItemSetColor ( outputMessageTextItem2, r3, g3, b3, a3 ) textItemSetText ( outputMessageTextItem1, text2 ) textItemSetColor ( outputMessageTextItem1, r2, g2, b2, a2 ) --- textItemSetText ( outputMessageTextItem6, text ) textItemSetColor ( outputMessageTextItem6, r, g, b, a ) -- end