using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework; namespace BitmapTest { class moveFont { private int fontX; private int fontY; GamePadState state = GamePad.GetState(PlayerIndex.One); #region Props public int FontX { get { return fontX; } } public int FontY { get { return fontY; } } #endregion } }