using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework; namespace BitmapTest { public class moveFont { private float fontX = 400; private float fontY = 400; GamePadState state = GamePad.GetState(PlayerIndex.One); #region Props public float FontX { get { return fontX; } } public float FontY { get { return fontY; } } #endregion } }