using System; using Server.Mobiles; namespace Server.Mobiles { public class lavaelemental : bm4 { [Constructable] public lavaelemental() { Body = 159; Hue = 1161; Name = "a lava elemental"; BaseSoundID = 0x116; SetResistance( ResistanceType.Fire, 60, 70 ); public override bool HasBreath{ get{ return true; } } // fire breath enabled } public lavaelemental(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }