// note: the weapon numbers are determined by which number you press to get the weapon // example: weapon 2 is the shotgun, weapon 0 is the BFG maploop: ra2map24 ra2map26 ra2map17 ra2map9 dakyne4mod ra2map20; fastswitch: 1; armor: 100; votetries: 3; grapple: 0; allowvotingarmorprotect: 0; allowvotingfallingdamage: 0; damagescoring: 1; allowvotinghyperblaster: 1; ra2map1 { //Alpine Adventure 1 { //Stadium Cargo Hold weapons: 2 3 4 5 6 7 8 9; armor: 100; rounds: 3; } 2 { //Alcatraz weapons: 2 3 4 5 6 7 8 9 0; armor: 100; } 3 { //The Blue Max weapons: 2 3 4 5 6 7 8 9; armor: 100; } 4 { //Funkadooda's Revenge 2 weapons: 2 3 4 5 6 7 8 9; } 5 { //Railgun Stadium weapons: 2 3 4 5 6 7 9; armor: 100; playersperteam: 3; } 6 { //Drop Zone weapons: 2 3 4 5 6 7 9; armor: 200; healthprotect: 2; } 7 { //The Warehouse weapons: 2 3 4 5 6 7 9; pickup: 1; rounds: 29; } } ra2map2 { //Tesh's Revenge 1 { //spongebath weapons: 2 3 4 5 6 7 9; armor: 100; playersperteam: 2; healthprotect: 2; } 2 { //rocket jump this weapons: 2 3 4 5 6 7 8 9; armor: 200; } 3 { //edge of insanity weapons: 2 3 4 5 6 7 8 9 0; armor: 100; } 4 { //the wicked empty base weapons: 2 3 4 5 6 7 8 9; armor: 100; rounds: 3; } 5 { //the outer base weapons: 2 3 4 5 6 7 9; pickup: 1; rounds: 29; } } ra2map3 { //soahc 1 { //DeathBox weapons: 2 3 4 5 6 7 9; armor: 100; healthprotect: 2; } 2 { //The Corridors weapons: 2 3 4 5 6 7 8 9; playersperteam: 2; } 3 { //Q2 Soahc weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } } ra2map4 { //Arenaholics Anonymous 1 { //Stone Cold weapons: 2 3 4 5 6 7 8 9; armor: 100; rounds: 3; } 2 { //Monkies in the Middle weapons: 2 3 4 5 6 7 8 9 0; armor: 100; } 3 { //The Cage weapons: 2 3 4 5 6 7 8 9; armor: 100; } 4 { //Uneven weapons: 2 3 4 5 6 7 8 9; } 5 { //House of Glass weapons: 2 3 4 5 6 7 9; pickup: 1; rounds: 9; } 6 { //Heart and Soul weapons: 2 3 4 5 6 7 9; pickup: 1; rounds: 29; } 7 { //The Lobbing Lobby weapons: 2 3 4 5 6 7 9; rounds: 3; } 8 { //Rail Runners weapons: 2 3 4 5 6 7 9; armor: 100; playersperteam: 2; } 9 { //Machine Room weapons: 2 3 4 5 6 7 9; armor: 200; healthprotect: 2; } 10 { //The Bridge weapons: 2 3 4 5 6 7 9; } } ra2map5 { //assortment 1 { //Tek Towers weapons: 2 3 4 5 6 7 9; } 2 { //McCandlish Base weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } 3 { //Sun Baked weapons: 2 3 4 5 6 7 8 9; } 4 { //Only if it Rotates weapons: 2 3 4 5 6 7 8 9; } } ra2map6 { //fragapalooza 1 { //Courting Death weapons: 2 3 4 5 6 7 8 9; armor: 100; } 2 { //Pillars weapons: 2 3 4 5 6 7 8 9 0; armor: 100; } 3 { //A Room with a View weapons: 2 3 4 5 6 7 8 9; armor: 100; } 4 { //The Long Jump weapons: 2 3 4 5 6 7 8 9; } 5 { //That Not So Fresh Feeling weapons: 2 3 4 5 6 7 9; armor: 100; healthprotect: 2; } 6 { //Gibs on Ice weapons: 2 3 4 5 6 7 9; armor: 200; healthprotect: 2; } 7 { //Here and There weapons: 2 3 4 5 6 7 9; } 8 { //An Auxiliary Death weapons: 2 3 4 5 6 7 9; pickup: 1; rounds: 29; } } ra2map7 { //Palace of Brak 1 { //Planet Brak weapons: 2 3 4 5 6 7 8 9; } 2 { //Bucket-O-Gibs weapons: 2 3 4 5 6 7 8 9; armor: 200; } 3 { //Spin Cycle weapons: 2 3 4 5 6 7 8 9 0; armor: 100; } 4 { //Frontdoor-Backside weapons: 2 3 4 5 6 7 9; } 5 { //Zoraks Revenge weapons: 2 3 4 5 6 7 9 0; armor: 100; } 6 { //A Good Place to Die weapons: 2 3 4 5 6 7 8 9; armor: 100; pickup: 1; rounds: 29; } } ra2map8 { //Injury Terminal pickup: 1; rounds: 29; 1 { //Comm Tower weapons: 2 3 4 5 6 7 9; pickup: 0; rounds: 1; healthprotect: 2; } 2 { //Inferno Compound weapons: 2 3 4 5 6 7 8 9; } 3 { //Ventilation Central weapons: 2 3 4 5 6 7 8 9; armorprotect: 0; healthprotect: 0; } } ra2map9 { // g1zm0 1 { //Medieval by g1zm0 weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } 2 { //Dakyneq2 by g1zm0 weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } 3 { //Clownfish by g1zm0 weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; playersperteam: 1; } 4 { //Teien by g1zm0 weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; playersperteam: 1; } 5 { //Railgun 101 by SwanSong weapons: 9; armor: 100; health: 100; playersperteam: 1; } 6 { //Fire Escape by ding0 weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; playersperteam: 1; } 7 { //Madlands by Hyena weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; playersperteam: 2; } 8 { //Molehills by ScuNioN weapons: 7 9; armor: 100; health: 100; playersperteam: 2; healthprotect: 2; } } ra2map10 { // Rocket O'rena II 1 { //Vig0 s Courtyard Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 2 { //The Experiment Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 3 { //Big Ass Ham Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 4 { //Heavy Metal Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 5 { //Lavalands Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 6 { //Uneven Flow Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 7 { //The Dive Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; playersperteam: 2; } 8 { //Oxide Weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } } ra2map11 { //Cybernetic Genocyde 1 { //Loading Zone weapons: 2 3 4 5 6 7 8 9; armor: 100; playersperteam: 1; } 2 { //Stone Manor weapons: 2 3 4 5 6 7 8 9; armor: 125; playersperteam: 1; } 3 { //Organized Mass Confusion weapons: 2 3 4 5 6 7 8 9; armor: 100; playersperteam: 2; } 4 { //Vertigo weapons: 2 3 4 5 6 7 8 9; armor: 100; playersperteam: 1; } 5 { //The Chalice weapons: 2 3 4 5 6 7 8 9; armor: 100; playersperteam: 1; } 6 { //Japanese Garden weapons: 2 3 4 5 6 7 8 9; armor: 100; pickup: 1; rounds: 29; } 7 { //The Storehouse weapons: 2 3 4 5 6 7 8 9; armor: 100; playersperteam: 2; } } ra2map12 { //Hal9000's Pimprena 1 { //The Suck Tube weapons: 2 3 4 5 6 7 9; armor: 100; } 2 { //The Law weapons: 2 3 4 5 6 7 9; armor: 100; } 3 { //FragHack weapons: 2 3 4 5 6 7 9; armor: 100; } 4 { //The Other Warehouse weapons: 2 3 4 5 6 7 9; pickup: 1; armor: 100; rounds: 29; } 5 { //Uberena weapons: 2 3 4 5 6 7 9; armor: 100; } } ra2map13 { //The Proving Grounds 1 { Against the Flow - RA2 weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } 2 { // Rib Cage weapons: 2 3 4 5 6 7 8 9; } 3 { //Arena M I weapons: 2 3 4 5 6 7 9 9; } 4 { //Over Pass weapons: 2 3 4 5 6 7 8 9; } } ra2map14 { //Rocket O 'rena 1 { //Intestinal Fortitude weapons: 2 3 4 5 6 7 8 9; armor: 100; pickup: 1; rounds: 29; } 2 { //The Forgotten Base pickup: 0; weapons: 2 3 4 5 6 7 9; playersperteam: 2; } 3 { //Rapid Violence weapons: 2 3 4 5 6 7 8 9; playersperteam: 2; } 4 { //Midnight Madness weapons: 2 3 4 5 6 7 9; armor: 100 } 5 { //Back Alley Rumble! weapons: 2 3 4 5 6 7 9; armor: 100; } } ra2map15 { // KarNiX's Rage 1 { //The Platform Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 2 { //The Factory Weapons: 2 3 4 5 6 7 8 9; armor; 200; health: 100; } 3 { //The Dock Weapons: 2 3 4 5 6 7 8 9; armor; 200; health: 100; } 4 { //Cooling Factory Weapons: 2 3 4 5 6 7 8 9; armor; 200; health: 100; } 5 { //Twilight's Temple by Deathstalker Weapons: 2 3 4 5 6 7 8 9; armor; 200; health: 100; } 6 { //Pointblank's Base Weapons: 2 3 4 5 6 7 8 9; armor; 200; health: 100; pickup: 1; rounds: 29; } } ra2map16 { // MAHQ Arena contest winners // www.planetquake.com/mahq 1 { //Valium Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 2 { //Deserted Cistern Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 3 { //Go With The Flow Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 4 { // Abandoned Fort Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 5 { //Temple Weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } } ra2map17 { // The Asylum 1 { //Gymnasium Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 2 { //Melissa's Fancy Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 3 { //Bloody Waste Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 4 { //Mad Mines Weapons: 2 3 4 5 6 7 9; armor: 100; health: 100; pickup: 1; rounds: 29; } 5 { //cbase Weapons: 2 3 4 5 6 7 9; pickup: 1; rounds: 9; } } ra2map18 { //miscellaneous carnage 1 { //Beggar's Canyon weapons: 2 3 4 5 6 7 8 9; armor: 100; } 2 { //Toshi Station weapons: 2 3 4 6 7 8; armor: 100; } 3 { //Gladatorial weapons: 2 3 4 5 6 7 8 9; armor: 100; } 4 { //Tidal weapons: 2 3 4 6 7 9; armor: 100; } 5 { //Twilight's Temple v2 weapons: 2 3 4 5 6 7 8 9; armor: 100; } 6 { //Indoor - Outdoor weapons: 2 3 4 5 6 7 9; pickup: 1; rounds: 29; } } ra2map19 { //Futtervilles Joint 1 { //Gothic Mayhem weapons: 2 3 4 5 6 7 8 9; armor: 100; } 2 { //Diet Smack weapons: 2 3 4 6 7 8; armor: 100; } 3 { //The Observatory weapons: 2 3 4 5 6 7 8 9; armor: 100; } 4 { //The Fuel Depot weapons: 2 3 4 5 6 7 8 9; armor: 100; } 5 { //SquareDeath weapons: 2 3 4 5 6 7 9; armor: 100; } 6 { //Pumping Station weapons: 2 3 4 5 6 7 9; pickup: 1; rounds: 29; } } ra2map20 { //MAHQ Contest Map 2A 1 { //Cargo Bay weapons: 2 3 4 5 6 7 8 9; } 2 { //Kinslayer weapons: 2 3 4 5 6 7 9; } 3 { //Dry Dock weapons: 2 3 4 5 6 7 8 9; } 4 { //Slingshot weapons: 2 3 4 5 6 7 8 9; } 5 { //The Other Side weapons: 2 3 4 5 6 7 9; pickup: 1; rounds: 29; } } ra2map21 { //MAHQ Contest Map 2B 1 { // Recoil weapons:1 2 3 4 5 6 7 8 9 armor:100; health:100; } 2 { // Brick Oven weapons:1 2 3 4 5 6 7 8 9 armor:100; health:100; } 3 { // Cross weapons:1 2 3 4 5 6 7 8 9 armor:100; health:100; } 4 { // Middle of Rationality weapons:1 2 3 4 5 6 7 8 9 armor:100; health:100; } 5 { // Boiler House weapons:1 2 3 4 5 6 7 8 9 armor:100; health:100; pickup:1; } } ra2map22 { // Alpha's Eclectic Collection 1 { //The Coolant Bed Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; pickup: 1; rounds: 29; healthprotect: 1; armorprotect: 1; } 2 { //No Contact I Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; healthprotect: 0; armorprotect: 0; } 3 { //No Contact II Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; healthprotect: 0; armorprotect: 0; } 4 { //No Contact III Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; healthprotect: 0; armorprotect: 0; } 5 { //No Contact IV Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; healthprotect: 0; armorprotect: 0; } 6 { //The Grotto Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; healthprotect: 0; armorprotect: 0; } 7 { //TransLev Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; healthprotect: 2; armorprotect: 0; } 8 { //The Caldera Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; healthprotect: 2; armorprotect: 0; } } ra2map23 { //Virtuosity 1 { //Titanium Tomb weapons: 2 3 4 5 6 7 8 9; cells: 100; } 2 { //Full Frontal weapons: 2 3 4 5 6 7 9; armor: 100; cells: 0; } 3 { //Dead's Tower weapons: 2 3 4 5 6 7 8 9; armor: 100; } 4 { //Shifted Paradigm weapons: 2 3 4 5 6 7 8 9; armor: 200; cells: 100; pickup: 1; rounds: 29; } } ra2map24 { // Big0nes DM Sampler 1 { //Slice of Heaven weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 2 { //A Tokay Tower weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 3 { //Watery Grave weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 4 { //Desperation weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } } ra2map25 { // Adrenaline Rush 1 { //Rush weapons: 2 3 4 5 6 7 9; armor: 100; health: 100; } 2 { //The Lava Dome weapons: 2 3 4 5 6 7 9; armor: 100; health: 100; rounds: 3; shells: 6; bullets 100; } 3 { //Frag or Die weapons: 2 3 4 5 6 7 9; armor: 100; health: 100; healthprotect: 2; grenades: 15; } 4 { //Holy Water weapons: 2 4 7 9; armor: 100; health: 100; healthprotect: 2; rounds: 3; } 5 { //Shadow of the Damned weapons: 3 5 6 7 8 9; armor: 100; health: 100; shells: 10; bullets: 100; fallingdamage: 0; } 6 { //Pandemonium weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 7 { //The Fort weapons: 2 3 4 5 6 7 9; armor: 100; health: 100; playersperteam: 2; } 8 { //The Other Fort weapons: 2 3 4 5 6 7 9; armor: 100; health: 100; fallingdamage: 0; } 9 { //Gotcha! weapons: 2 3 4 5 6 7 9; armor: 100; health: 100; playersperteam: 2; fallingdamage: 0; } 10 { //Underground weapons: 2 3 4 5 6 7 9; armor: 100; health: 100; playersperteam: 2; } 11 { //The Castle weapons: 2 3 4 5 6 7 8 9 armor: 100; health: 100; pickup: 1; rounds: 29; } } ra2map26 { // Fack's Arena 1 { //Circular Chaos weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; pickup: 1; rounds: 29; } 2 { //The Halfpipe weapons: 6 7 9; armor: 100; health: 100; } 3 { //King of the Hill weapons: 2 3 4 5 6 7 9; armor: 100; health: 100; } 4 { //Military Massacre weapons: 2 3 4 5 6 7 9; armor: 100; health: 100; } 5 { //Cavernous Carnage weapons: 2 3 4 5 6 7 9 0; pickup: 0; armor: 100; health: 100; } 6 { //Heads up weapons: 2 3 4 5 6 7 9; armor: 100; health: 100; } 7 { //The Pit weapons: 2 3 4 5 6 7 9; shells: 6; bullets: 100; armor: 100; health: 100; } } ra2map27 { //RA2 All Stars Map 1 1 { //Funkadooda's Revenge 2 weapons: 2 3 4 5 6 7 8 9; } 2 { //Railgun Stadium weapons: 2 3 4 5 6 7 9; armor: 100; } 3 { //DeathBox weapons: 2 3 4 5 6 7 9; armor: 100; healthprotect: 2; } 4 { //Drop Zone weapons: 2 3 4 5 6 7 9; armor: 200; healthprotect: 2; } 5 { // Abandoned Fort Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 6 { //Clownfish by g1zm0 weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; playersperteam: 1; } 7 { //Melissa's Fancy Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 8 { //The Edge weapons: 2 3 4 5 6 7 9; pickup: 1; rounds: 29; } } ra2map28 { //RA2 All Stars Map 2 1 { //Comm Tower weapons: 2 3 4 5 6 7 9; healthprotect: 2; } 2 { //Vig0 s Courtyard Weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; } 3 { //Sun Baked weapons: 2 3 4 5 6 7 8 9; } 4 { //edge of insanity weapons: 2 3 4 5 6 7 8 9 0; armor: 100; } 5 { //spongebath weapons: 2 3 4 5 6 7 9; armor: 100; playersperteam: 2; } 6 { //Fire Escape by ding0 weapons: 2 3 4 5 6 7 8 9; armor: 100; health: 100; playersperteam: 1; } 7 { //The Storehouse weapons: 2 3 4 5 6 7 8 9; armor: 100; playersperteam: 2; } 8 { //Hipdm1 weapons: 2 3 4 5 6 7 9; pickup: 1; rounds: 29; } } ra2cd1 { //The DraKhath Arenas 1 by Atrophy 1 { //The Hippodrome weapons: 2 3 4 5 6 7 9; armor: 100; } 2 { //Outpost weapons: 2 4 6 9; armor: 100; } 3 { //The Slant weapons: 2 6 7 9; armor: 100; } 4 { //Room of Atrophy weapons: 2 3 4 5 6 7 9; } 5 { //Fortress of Gibs weapons: 2 3 4 5 6 7 9; armor: 100; pickup: 1; rounds: 29; } } newfire { //Gandhi Starts A New Fire 1 { //Spatula Rasa weapons: 2 3 4 5 6 7 8 9; armor: 100; } 2 { //Fountain of Gandhi weapons: 2 3 4 5 6 7 8 9; armor: 100; playersperteam: 2; } 3 { //Base of Gnarg weapons: 2 3 4 5 6 7 8 9; armor: 200; } 4 { //A Slice of Wrath weapons: 2 3 4 5 6 7 8 9; playersperteam: 2; } 5 { //Heidi Heida weapons: 2 3 4 5 6 7 9; armor: 100; } 6 { //Metal Daze weapons: 2 3 4 5 6 7 8 9; armor: 100; playersperteam: 2; } 7 { //The Cigar Box weapons: 3 4 5 6 7 9; armor: 100; cells: 100; } 8 { //The Rockbase weapons: 3 4 5 6 7 9; armor: 100; } 9 { //Attis Ocean weapons: 3 5 6 7 9; armor: 100; } 10 { //The Oxymoron for RA2 weapons: 2 3 4 5 6 7 8 9; armor: 100; pickup: 1; rounds: 29; } } ra2dead1 { //Virtuosity - by DEADSTAR 1 { //Titanium Tomb weapons: 2 3 4 5 6 7 8 9; cells: 100; } 2 { //Full Frontal weapons: 2 3 4 5 6 7 9; armor: 150; cells: 0; } 3 { //Dead's Tower weapons: 2 3 4 5 6 7 8 9; armor: 150; } 4 { //Shifted Paradigm weapons: 2 3 4 5 6 7 8 9; armor: 200; cells: 50; pickup: 1; rounds: 9; } } raall2 { //RA2, All Abord By Butane 1 { //All Abord By Butane weapons: 2 3 4 5 6 7 9; rounds: 1; pickup: 1; armor: 100; health: 100; } 2 { //Vig0 s Courtyard weapons: 2 3 4 5 6 7 9; rounds: 1; armor: 100; health: 100; } 3 { //To The Limit By Butane weapons: 2 3 4 5 6 7 9; rounds: 1; armor: 100; health: 100; } 4 { //Railgun Stadium weapons: 2 3 4 5 6 7 9; rounds: 1; armor: 100; health: 100; } } slra2 { //Serpent's lair 1 { //The Pit weapons: 2 3 4 5 6 7 8 9; armor: 100; rounds: 3; } 2 { //Monastary weapons: 2 3 4 5 6 7 9 0; armor: 50; } 3 { //Roman Arena weapons: 3 4 7 9; armor: 100; rounds: 3; } 4 { //Rocky Isle weapons: 2 3 4 5 7 9; armor: 100; } 5 { //Mountain Resort weapons: 2 3 4 5 6 7 9; armor: 150; playersperteam: 2; } 6 { //Crossfire II weapons: 2 3 4 5 6 7 9; armor: 200; } 7 { //Long Fall weapons: 2 3 4 5 6 7 9; pickup: 1; rounds: 9; } } noc105 { // HOLY BLOODY COUCHES BATMAN!! 1 { //BUNKER weapons: 2 3 4 5 6 7 9; armor: 50; health: 100; healthprotect: 1; } 2 { //HANGTIME weapons: 2 3 4 5 6 7 9; armor: 100; health: 100; healthprotect: 1; playersperteam: 2; } 3 { //CLUB QUAKE weapons: 2 3 4 5 6 9; armor: 50; health: 100; healthprotect: 1; } 4 { //CYA weapons: 2 3 4 5 6 7 9; armor: 100; health: 100; healthprotect: 1; playersperteam: 2; } 5 { //noc weapons: 2 3 4 5 6 7 9; pickup: 1; rounds: 21; healthprotect: 1; } } q2dm1 { weapons: 2 3 4 5 6 7 9; pickup: 1; rounds: 29; } dakyne4mod { Weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } dakyne4 { Weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } ra2map24xl { Weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } campgrnds { Weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } ra2gz1 { Weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } q3dm17 { Weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } madcow { Weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } catodm1 { Weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } retired { Weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; } intro { Weapons: 2 3 4 5 6 7 8 9; pickup: 1; rounds: 29; }