-(void) drawQuad { glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f,-1.0f); glTexCoord2f(0.0f, 0.0f); glVertex2f( 1.0f,-1.0f); glTexCoord2f(1.0f, 1.0f); glVertex2f( 1.0f, 1.0f); glTexCoord2f(0.0f, 1.0f); glVertex2f(-1.0f, 1.0f); glEnd(); }