void SendWorldText(const char *text, WorldSession *self = 0); /*void SendGlobalMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);*/ void SendWorldMessage(const char *channel, std::string chat, WorldSession *self = 0); void SendGlobalMessage(WorldPacket *packet, WorldSession *self = 0); void SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self = 0, uint32 team = 0); void SendZoneText(uint32 zone, const char *text, WorldSession *self = 0, uint32 team = 0); void SendServerMessage(uint32 type, const char *text = "", Player* player = NULL);