/************************************************************************************ * Zombie Pirates Event monster: Zombie Scout * *********************************************************************************/ using System; using Server.Mobiles; namespace Server.Mobiles { public class zombieScout : bm3 { [Constructable] public zombieScout() { Body = 181; Hue = 2129; Name = "a zombie orc scout"; BaseSoundID = 471; SetSkill( SkillName.Archery, 80.1, 90.0 ); //base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 ); //AddItem( new Bow() ); //PackItem( new Arrow( Utility.RandomMinMax( 50, 70 ) ) ); } public zombieScout(Serial serial) : base(serial) { } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }